Just an idea for an enhancement :
If skill #2 is interupted while entering the cave then resign. Proceeding is of no use as failure is inevitable.
When starting the fight this skill is also used to give skill #7 a chance to cast.
Asuming entering the cave was good then there is still a risk at the start of the fight :
If skill #2 fails and/or skill #7 fails on starting the fight skill #6 can't proc instant recharge and mist form wont be available for a recast = fail.
Perhaps just an option or so but this would rule out a big chunk of fails that manifest lateron.
(If this one gets interupted big chance mist form will interupted too and so on resulting in just a waste of time (performing a show at the res shrine) and inevetable fail.)
10 runs
9 fail
6 fail after skill #2 got interupted at entering the cave.
If skill #2 is interupted while entering the cave then resign. Proceeding is of no use as failure is inevitable.
When starting the fight this skill is also used to give skill #7 a chance to cast.
Asuming entering the cave was good then there is still a risk at the start of the fight :
If skill #2 fails and/or skill #7 fails on starting the fight skill #6 can't proc instant recharge and mist form wont be available for a recast = fail.
Perhaps just an option or so but this would rule out a big chunk of fails that manifest lateron.
(If this one gets interupted big chance mist form will interupted too and so on resulting in just a waste of time (performing a show at the res shrine) and inevetable fail.)
10 runs
9 fail
6 fail after skill #2 got interupted at entering the cave.