Quote:
Originally Posted by xXExiledXx
dilloDIE typically works for older epics. This is what I used when working with older epics. Wish you the best of luck and can't wait to see the finished result! :)
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Not saying I tried that, but dilloDIE kept crashing when I told it to open the SFrame, not sure why.
Seriously, nothing worked on that. Armageddon? Exits the process in an instant. DilloDIE? Crashes. OllyScripts? None of them working.
And doing that by hand, well... I tried that, too, but I'm not that educated at reverse engineering at that level. I actually didn't even get the OllyHide working (that was odd, too, but that's a different story), lol.
Quote:
Originally Posted by gr4ph0s
I read a bit the unpacked sframe and he is very informative he give a lot of information !
If you need some help for extract some information form it say it ! I would love to help you.
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You should've received a PM with my Skype, let's talk about that. :)
Quote:
Originally Posted by gr4ph0s
About the rdb, you should use the glandu librairy it's pretty easy...
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Yeah, I'd agree, but I haven't really looked into the rdb stuff. I extracted the SkillResource from it (because the old pet skills weren't working, they redesigned the whole pet skills with 5.1) but used the 5.2(?) Database from exiled for the rest. I think for being development using the 5.2 one should be fine.
Quote:
Originally Posted by gr4ph0s
Do you plane to release or to allow people to connect to the gs? I'm pretty sure I can find some interesting debug UI and other things into this client :)
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Let's see about that at weekend, currently a bit busy in real life due to university, but if I find time before I'll set up a small server on my host.