This is most likely because it checks these things on server side. Meaning there is a maximum amount that your move speed can be increased by items/gear in the game and it will start rubber banding you back to the position the server thinks you should be at if you begin to move above that threshold.Quote:
I have already found the movement speed value for this game, However there's a problem that I just can't seem to debug.
When the value goes over 400, it will start rubber banding my position back. But that makes no sense because having Cheat Engine's Speedhack fixes this, So therefore I predict that the rubberbanding is either client sided, Or I am missing something else entirely.
the speed value is around the 200 area by default, giving small details for the non-leechers to understand what im saying
The Speed Hack on CE is different because it speeds up the whole game, not just the movement speed of the character. It's basically playing the whole client side back to you at a faster rate. This does work but yeah, you will be banned based on reports alone.
If you ask me the +90% increase from finding the movespeed pointer in memory is far safer. It's kind of handy actually because you can move this fast while in combat. Think of the possibilities in arena's and dungeons for FM or Summoner.