How to set Mount Efect ?

12/09/2015 21:35 NightProfit#16
I think that you need to edit some other things not the the scroll :)
12/09/2015 23:09 1337xKoRe#17
Quote:
Originally Posted by michamo View Post
If do you want a car, will you drive a car or magazine with car?
The epicness!! Ahahah :D

AnonymV, "Textures" have nothing, I repeat, NOTHING about "mount scroll in TItem". Can't you understand what people are trying to explain to you? I REPEAT ONCE AGAIN: "Textures" . NOT SAME . "mount scroll in TItem".


NOT SAME = No || Not equal || =/ || Totally Different || Whatever.. xD

And nope, Jirkus isn't the only one who can edit textures.
And btw @NamiFS "have it" and "edit it" are totally different things.
Most of the people who "have" things, those things weren't made by them. But ofcourse, there are few who work (without copying others work) and edit/write their own things, but only like 10% of this community does it, the others 90% have things because they buy, steal, or are just download public things (or things that were made public by stealers, etc)... :D
12/10/2015 00:03 michamo#18
PHP Code:
LPTITEMGRADEVISUAL pGradeVISUAL;
TITEMGRADEVISUALKEY Key;
        
Key.m_wGrade = wGradeSkin;//wGradeSkin --> IE_SEA->    wGradeSkin = 4;
        
Key.m_bKind = bKind;

        
MAPTITEMGRADEVISUAL::iterator itr = CTChart::m_mapTITEMGRADEVISUAL.find(Key);
        if( 
itr != CTChart::m_mapTITEMGRADEVISUAL.end())
            
pGradeVISUAL = &(itr->second);

    if( 
pGradeVISUAL && pGradeVISUAL->m_pSkinTex)
    {
        
LPTEXTURESET pSkinTEX = pGradeVISUAL->m_pSkinTex;
        
BYTE bPSTYPE = pGradeVISUAL->m_bPSTYPE;

        
MAPOBJPART::iterator itr,end;
        
itr = pItemObj->m_OBJ.m_mapDRAW.begin();
        
end = pItemObj->m_OBJ.m_mapDRAW.end();

        for(; 
itr!=end; ++itr)
        {
            
VECTOROBJPART* pDRAW = itr->second;

            for( 
int i=0; i<INT(pDRAW->size()); ++i)
            {
                
LPOBJPART pPART = (*pDRAW)[i];
                
pPART->m_pTEX = CTClientObjBase::NewGradeObjTex(
                    
pPART->m_pTEX,
                    
TT_TEX,
                    
0,
                    
pSkinTEX,
                    
bPSTYPE);
            }
        }
        return ;
    }