The so called "free time" you're referring to is a thing that I'd love to have more of. You don't get alot of that when you're in upper secondary school. If you think these things I do against the private server takes alot of time, you're wrong. When I get an idea of what I may do, I waste flat out 1-2 days on it and they are not even full days because of the time-wasting school. I see no benefits in wasting time trying to break a server when you aren't learning anything anymore.Quote:
You sure have a lot of free time. As to the question of why there's not a server-sided check, the game's movement networking isn't exactly reliable. Look at Official Flyff's positioning check. It took them years to get it to where it is and it still bugs out frequently affecting legitimate users by teleporting them backwards.
As I said before, I'd love to make a fix for your bot or speed hacks, but it's less than 0.1% of the players on Magma using them. It's a waste of time, especially when the detection method I have in place already bans them via heuristics.
If I put a server-sided speedhack check in at this point, it would be an inconvenience legitimate users. I'd rather a couple of speed hackers on Magma than negatively affect thousands of legitimate users on a daily basis.
Unless I can figure out a way to make a serversided check that won't affect even 1/1000 legitimate users, it's not worth blocking you.
Regarding their shitty movement networking, yeah that's probably the reason they've done the simple and shitty solution making it client-sided to omit the problems about it.
You know, it's all good. You don't have to fix them flaws, every server has them, I'm just pointing them out.