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And sebariio means that this release doesn't contain a stand animation. In your mdlDyna entry you are using stand animation.
And sebariio means that this release doesn't contain a stand animation. In your mdlDyna entry you are using stand animation.
Thats why it crashed. Anways you could also use idle1 for the stand animation. I don't know how does it look ingame.Quote:
(mdlDyna.inc)
darkadler MI_PET_DARKADLER MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.1f 0 1 ATEX_NONE 1
{
"stand" MTI_STAND
"walk" MTI_WALK
"idle1" MTI_IDLE1
"idle1" MTI_IDLE2
"stand" MTI_DMG1
"stand" MTI_DMG2
"stand" MTI_DMGFLY
"stand" MTI_DMGDIE
"stand" MTI_DMGLIVE
"stand" MTI_DIE1
"stand" MTI_ATK1
"stand" MTI_ATK2
"stand" MTI_ATK3
"stand" MTI_GROGGY
// extra
"walk" MTI_JUMP1
"walk" MTI_JUMP2
"walk" MTI_JUMP3
"walk" MTI_JUMP4
"walk" MTI_RUN
}