TS1 Private server need help

08/25/2015 17:01 Robsus#16
Quote:
Originally Posted by MyDooMJr View Post
Do you realize you can't improve the game. There is no source-code in the first place.

To play with friends you can play on the nextstepgaming twelve sky that is on the closed beta phase.
Thats strictly speaking not true. I know a thing or two that could be added, with data available to us. Like maps from troy or ts2. Serverwise and clientwise that can be done without much issues.
The question is more, would it add anything to the gameplay...idk
08/25/2015 17:05 MyDooMJr#17
Quote:
Originally Posted by Robsus View Post
Thats strictly speaking not true. I know a thing or two that could be added, with data available to us. Like maps from troy or ts2. Serverwise and clientwise that can be done without much issues.
The question is more, would it add anything to the gameplay...idk
Well we cannot introduce any new features than the ones we've got, however when MegaByte is done with his project, and NSG hopefully gets ported over (as in character data, items, level, etc), the game will be on the same version as the KR Client but until than, we all should stick together in 1 fkin server.
08/25/2015 17:18 Robsus#18
Uhm yes and no.
We should all move to the same server, thats clear. Why devide the playerbase afterall.
Still I stand by what I say about additions to the server, but maybe its something to be discussed with the existing server. I have an incling how it could handled.
But again, thats something for the future,and maybe nor relevant to the gameplay.
08/25/2015 19:12 Mr_Troy22#19
Quote:
Originally Posted by ovicka View Post
Go and play if you want on your nextstep :D i want my own server so if you cannot help me dont write here :) i will sure run it without you :)
If you were able to get it running, you would've already had it running. There's only one way to prevent disconnection by gameguard and that is bypassing the GameGuard auth on the server side. It is not configured or w/e, it's hardcoded.
08/25/2015 20:54 B...#20
Does any1 have the skills / mobs / quests translated allready ?
08/26/2015 18:30 ovicka#21
any1 got any luck running it any news? in chinease forums they say (you need to manually set up [to modify]) idn wat they mean sayng that ..
08/26/2015 21:57 Mo_WeeD#22
For those who say they can add new things to the client and server of ts1 from ts2 and troy. I have a question, doesn't matter if the games has different game engine ? far as a i know ts1 has older game engine than ts2 and troy, (troy and ts2 has the same as i remember)
Am i wrong ?
08/27/2015 10:57 Robsus#23
Hi moweed, unless this version of ts1 is completely different from AGE and Kr, the gameengine is the same as ts2, troy and that other game. So things coyldbe moved vice versa
08/27/2015 13:50 Mo_WeeD#24
And can you implement new things in the game ? Like new maps/monsters/items if you create the model with a compatible sdk ?
08/27/2015 16:36 Robsus#25
Idk about that, I just know that models from other games could be loaded into this server.
08/27/2015 18:59 al3css#26
can be loaded maps from ts2 or troy 100% but teleports need to be configurated or adding new teleport coordonates to npc to get teleported
08/27/2015 22:25 Mo_WeeD#27
Quote:
Originally Posted by al3css View Post
can be loaded maps from ts2 or troy 100% but teleports need to be configurated or adding new teleport coordonates to npc to get teleported

That is quite simple. add a new row to the teleport menu and new coords to the portal function, am i wrong ?
08/27/2015 22:36 Robsus#28
Correct. Thats easy. I ve done that with the ancient server files. Its the same system
08/28/2015 13:23 Mo_WeeD#29
Well is someone here who knows some sdk for creating new models or improving the models .
And i have another question, is it possible to change the game engine to a new one ? as far as i know mega is coding the game from scratch and i`m curios if the ts1 can run with a new engine , like unrealengine or CryEngine, whose sdks are free .
08/28/2015 14:56 Mega Byte#30
Changing the game engine... you would have to rewrite most of the game.

Sure its possible but no one will want to do this right? (Actually um Blaxprit started in something I forget which he had the game model loading :) )

I know a little bit about the model format but not enough yet to make custom models + motion/animations. But im sure people could reverse that after some time and effort.