Let me post some comments inb4:
As Bogdy said, we made the sets working, also we fixed whisper/FL.
Gifts are rather left without any comment.
The last map is Liaodong, so that's why we removed the Icy exit from the maps.
We actually are going to balance the gameplay for all roles. As our 1st phase is going to be HM-capped, we want to avoid '9nukers'. That's the reason we are going to add balanced skills, that won't hurt healers anymore.Quote:
We are left with some of the new skills.
Currently we have done the following:
-forum/webpage
-registration page
-wiped DB
-cleaned resources/collections/quests
-fixed green stats for sets
-fixed MS
-added some of the new skills (and revamped some of the old ones)
-characters will get 2nd role, basic LF and custom epi on creaction
-nerfed ck roles for 1st phase
As Bogdy said, we made the sets working, also we fixed whisper/FL.
I won't really tell anything about 'minor change' - I'm sure you will notice it really fast. We think that roles are balanced more this way.Quote:
-made minor role changes (you will notice them :D )
-added gifts
-set lv cap to HM1
-removed SrS
-made minor changes on interface/fixed graphical issues such as red square on 2nd role skills/ visual things (yes we used the KR writings for it, added that event logo which was missing if anyone cared xD, removed LD exit to icy etc)
-made our own launcher
Gifts are rather left without any comment.
The last map is Liaodong, so that's why we removed the Icy exit from the maps.
Those are the things we did for balancing the game even more.Quote:
-removed M&D completely (it's abusable and we don't like that)
-removed dupe abuse which was reported
-removed masteries
-removed traps
-removed def sets (we will see how that goes)