Quote:
Originally Posted by Tengerecki
What the hell would you do on RL level? Get one-shot by ck roles? Yeah definitely fun.
Why not make GC12 level cap? A bunch of vagabonds boxing each other in sz. You'd love that wouldn't you?
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Yep, I was talking about maps to SZ/ZZ and no more for the 1st stage. You know why ? Because early dungeons would get a meaning, and by that kind of testing we would be able to determine how to make dungeons/grinding harder and pvp more balanced... Let's assume that we're able to rebalance roles fully, you'd want to do that step by step, not going half way though the game(GB12), assuming it's balanced and then releasing the other half(DB8/IM12) and calling it a "job well done" . That's just a bunch of bullshit.
Difficulty would be raised by handicaping the player... As harsh as it seems, that's the only method to raise difficulty in 9D at the moment.
Also, your attempts of being ironic make you foolish, immature as Jamie said.
@Jamie, I agree fully, that's not the way w0x got his files.
@Arceus, "I just had the impression that some people's goals here is not to achieve the newest content but rather to stay at the limited content because of old memories "better" balance and so on and so on.."
I would argue that 9D would be at its best if the game was forever capped at CS/GL. But the feeling that other lvs exist and they are "not released" would ruin everything...
Also, Arceus, archieving balancement/increasing difficulty, at this point is more important than new content. New content, despite being next to impossible to get, would just add to the unbalaced state that this game is in. Starting everything from the beginning and fixing everything that was done wrong with this game is the way to go.
@Everyone, making a SLLOOOOOOW progress is definitely better than wiping because we rushed things/ overreleased things and we find ourselves in an irremediable state.