[RELEASE] CoFatality Source

10/24/2009 11:26 NukingFuts#16
nice work :D (haven't tried it yet xD)
10/25/2009 20:26 |HAVOK|#17
@ApparitionX
You probably did not even do anything to server.
I bet you just renamed everything to your server.
You should give Yuki and Broken^Wing all credits and you none.
10/25/2009 20:32 SkyTearZz#18
Yup, this is DDBallsFan.
and hes using the same SupremeCo client.
10/25/2009 20:34 LookBehindYou#19
Quote:
Originally Posted by |HAVOK| View Post
@ApparitionX
You probably did not even do anything to server. <-- Exactly what ddbils does, flame
I bet you just renamed everything to your server. <-- you're new here so how would you know?
You should give Yuki and Broken^Wing all credits and you none.<-- yet again how would you know this unless you have a 2ndry account, which leads me to belive this is ddbils.
...
10/25/2009 20:34 |HAVOK|#20
Quote:
Originally Posted by LookBehindYou View Post
...
I'm not new, I have another account that just got banned.
10/25/2009 20:36 LookBehindYou#21
Quote:
Originally Posted by |HAVOK| View Post
I'm not new, I have another account that just got banned.
Exactly, DDBILS
10/25/2009 20:36 |HAVOK|#22
Dude, I don't even know who the hell that is so stop calling me someone i'm not.
10/25/2009 21:30 Fish*#23
Quote:
Originally Posted by SkyTearZz View Post
Yup, this is DDBallsFan.
and hes using the same SupremeCo client.
Supremeco client -.-
Cause it have already all ninja things and goldcup etc.
Puttet in
01/18/2010 02:30 markifer#24
im havin probs >.> i keep getting some stupid error:

System.Net.Sockets.SocketException: Only one usage of each socket address (protocol/network address/port) is normally permitted.
at System.Net.Sockets.Socket.DoBind(Endpoint endPointSnapshot, SocketAddress socketAddress)
at System.Net.Sockets.Socket.Bind(EndPoint localEP)
at COServer_Project.ServerSystem.set_Enabled(Boolean value)
at COServer_Project.General..ctor()


Anyone help me?
01/18/2010 03:20 Arcо#25
Quote:
Originally Posted by markifer View Post
im havin probs >.> i keep getting some stupid error:

System.Net.Sockets.SocketException: Only one usage of each socket address (protocol/network address/port) is normally permitted.
at System.Net.Sockets.Socket.DoBind(Endpoint endPointSnapshot, SocketAddress socketAddress)
at System.Net.Sockets.Socket.Bind(EndPoint localEP)
at COServer_Project.ServerSystem.set_Enabled(Boolean value)
at COServer_Project.General..ctor()


Anyone help me?

#Reported,
Don't bump old threads.
01/18/2010 09:26 ~Yuki~#26
im proud to see someone finished or just continued what i started looong time ago
01/19/2010 02:02 Korvacs#27
Quote:
Originally Posted by Hepatitis C View Post

#Reported,
Don't bump old threads.
Its allowed, go read the rules please.

@markifer:

It appears that the server is trying to listen on the same port twice, or your restarting the server in an "unsafe" manner.

If its the former then you need to change either the auth or game server port to something different, 9958 /5816 respectively should be fine.

If its the later then you should use the appropriate shutdown method contained within the source (if any).

If neither of these work, close down all instances of the server using task manager and wait a few minutes before trying again.