[2015-01-16] WarRock OPK

01/29/2015 13:21 disav0w_#16
someone can teach me some reversing i would need it thanks contact me at [Only registered and activated users can see links. Click Here To Register...]
for example kazbah how did you code your cheat, with or without asm?

intopic: nice cheat works fine windows 98 16 bit @ rendering at directx 12
01/29/2015 13:22 toxiicdev#17
Quote:
Originally Posted by Kazbah__ View Post
stop talking dramaqueen nobody want to talk with you



your the fail guy here and started fighting if you forgot it its a thread from wren00 and his cheat with opk and not about you and your non-existing skills
Sorry, maybe you're talking about yourself?
01/29/2015 14:04 lKasma#18
Quote:
Originally Posted by Kazbah__ View Post
stop talking dramaqueen nobody want to talk with you
It's not only mine opinion about your person. "I'm Kazbah, nobody can't be better than me!" You're just childish and can't accept the truth.

Quote:
Originally Posted by Kazbah__ View Post
your the fail guy here and started fighting...
No, it was you. He just joined the discussion about OPK. Who wrote this: "and you're the pro..." to him? Here's an answer...

Ah... forgot about one thing. I don't want to speak with you too. You needn't reply this post.

Have a nice day.
01/29/2015 15:10 +Yazzn#19
Why would you bypass HackShield and risk a detection just to modify .text section if you can do everything in .data section and with packets as well?
Most people in this section aren't able to write proper C++ code. No italian of this section is even remotely close to writing good C++ code. I don't know whether CodeDragon did any of the above mentioned or not and I don't care. Emulating HackShield Heartbeat Packets isn't that hard to do all it takes is time to reverse all handlers. The biggest part of HackShield's networking is already public (for WarRock only one handler is not public yet). Implementing HackShield packets in a private server is not hard at all and doesn't take very long because literally every information you need has been posted on various sites already.
01/29/2015 15:17 toxiicdev#20
Quote:
Originally Posted by Peter File View Post
Why would you bypass HackShield and risk a detection just to modify .text section if you can do everything in .data section and with packets as well?
Most people in this section aren't able to write proper C++ code. No italian of this section is even remotely close to writing good C++ code. I don't know whether CodeDragon did any of the above mentioned or not and I don't care. Emulating HackShield Heartbeat Packets isn't that hard to do all it takes is time to reverse all handlers. The biggest part of HackShield's networking is already public (for WarRock only one handler is not public yet). Implementing HackShield packets in a private server is not hard at all and doesn't take very long because literally every information you need has been posted on various sites already.
Ok you're right, but can you tell me what the fuck did you take "hackshield packets in pserver"? omg :D

Btw disav0w is italian and as far i know you guys still leaking his sources, pl0x.
01/29/2015 15:26 disav0w_#21
Quote:
Originally Posted by Peter File
Most people in this section aren't able to write proper C++ code. No italian of this section is even remotely close to writing good C++ code.
Thanks god we have you that writes good C++ code with proper reinterpret_cast using, you seriously should teach to all us italian some good C++ code-writing(without trash plz).


Quote:
Originally Posted by Peter File
Emulating HackShield Heartbeat Packets isn't that hard to do all it takes is time to reverse all handlers.
Sure thing, with LCF-AT and Deadway Themida is practically junk but I bet that you don't even know how CISC VM of themida are structured.
I checked ehsvc.dll few mins ago 'cuz this history of hs emulator came in my ear, ehsvc contains 136 vm markers, how you would analyze it without using other's public tools?
btw CISC and RISC got deprecated in newer version of Themida, I wanna see how you're going to make your super hs emulator when they change VM to TIGER for example.


The most ridicolous thing is that people still fight about creating cheats of a game released in 2005 where every thing is client-sided and packets encryption is done with xor.. clientlessbot.. I mean.. SERIOUSLY?!?!?!?!?

All of you(except, surprisingly, @GHTheBoss, which I think would be the "hardest" cheat to detect) don't probably know the sense of writing a good cheat, if only there was someone behind WarRock, just like Combat Arms, you would get eat alive, with all the trash code your cheats projects are full of(saw few snippets, bitch plz).

Talking about me, I am not saying that I write good code or that I'm a super duper reverser, I'm just commenting your german superior trash talking(yes I had to use trash word many times but thats how to describe such guys).
01/29/2015 15:40 +Yazzn#22
There are a lot of unpacked versions of the ehsvc module out there.
I don't know why you still try to be sarcastic about using C++ casts as it's the safe thing to do. But well you obviously don't know much about C++ best practices.
01/29/2015 17:36 MRx86™#23
Quote:
Originally Posted by disav0w_ View Post
Thanks god we have you that writes good C++ code with proper reinterpret_cast using, you seriously should teach to all us italian some good C++ code-writing(without trash plz).



Sure thing, with LCF-AT and Deadway Themida is practically junk but I bet that you don't even know how CISC VM of themida are structured.
I checked ehsvc.dll few mins ago 'cuz this history of hs emulator came in my ear, ehsvc contains 136 vm markers, how you would analyze it without using other's public tools?
btw CISC and RISC got deprecated in newer version of Themida, I wanna see how you're going to make your super hs emulator when they change VM to TIGER for example.


The most ridicolous thing is that people still fight about creating cheats of a game released in 2005 where every thing is client-sided and packets encryption is done with xor.. clientlessbot.. I mean.. SERIOUSLY?!?!?!?!?

All of you(except, surprisingly, @GHTheBoss, which I think would be the "hardest" cheat to detect) don't probably know the sense of writing a good cheat, if only there was someone behind WarRock, just like Combat Arms, you would get eat alive, with all the trash code your cheats projects are full of(saw few snippets, bitch plz).

Talking about me, I am not saying that I write good code or that I'm a super duper reverser, I'm just commenting your german superior trash talking(yes I had to use trash word many times but thats how to describe such guys).
that is definitely clare that my cheats are the hardest to be detected, due to disaw0v phobia which have been transmitted to me TIME AGO, to increase the protection against the bitch! and better said there are no protection on cheats xD to be honestly and ofcourse peter file we didn't talk about a simple PE mapper to remote process, we are talking about something of more strong, as disaw0v mentioned on before

Vabbè ma è colpa tua e della tua fobia che mi hai trasmesso nei tempi remoti LOL! cmq grazie per le spanata :D , e la lodata about my cheats :mofo:.

Vabbè adesso mi assento che...
devo andare a mettere il reinterpret cast a dopo.
01/29/2015 23:35 Sleutel#24
Quote:
Originally Posted by function __construct() View Post
Ok you're right, but can you tell me what the fuck did you take "hackshield packets in pserver"? omg :D
I've seen some emulators emulator/using the hackshield packets on different games. I'm going to pick peter's side this time you just went fully retard by posting this. I've got a lot of patience but this bullshit is pissing me off right now. Get your lazy ass to work.
01/30/2015 03:01 ToxicData#25
bitch fight going on?!?
where is the popcorn /o/
01/30/2015 15:41 romolo89#26
the file is WR.dll , what is the warrock directory for paste this file for activate opk?
02/10/2015 09:39 drunkistah143#27
is this still working?
02/10/2015 17:01 james.liima#28
as I enter? where is the gun?