Quote:
Originally Posted by rawk0r
I tried this about two patches ago, it did not work. It opens the item select, but then nothing happens (at least I think that is what happened, my memory isn't good as of late). Feel free to try this to verfiy.
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You're completely right. This is my understanding of how use of dyes (among other items) works.
1) When you click "Use", the client generates the interface that is displayed. You can make it generate a different interface (eg, make "use" of a strawberry open up the dye item selection interface) by editing itemdb.xml.
2) You make a selection on said interface. For dyes, you pick an item. For stuff like holy water, you also pick an item. For stuff like adv feathers, you enter a name. For party feather, you click "yes", etc. This info is sent to the server.
3) The server returns some info. For dyes, it's the data that makes up your dye palette. If you do not have a dye, the server will return some type of rejection. The notable exception is friend summon capsules, which, I believe, send the request through the server to the other user's client. Should the other user accept, their client sends a move request to the server, which (for now), is granted, and hence the capsule works.
Therefore, editing itemdb.xml will not permit non-dyes to work as dyes, or non-fixed dyes to work as fixed dyes.
At least, that's how I see it.