Free Auction House Timestamp (ms)

10/15/2014 19:28 FireFly91#16
Quote:
Originally Posted by jurandir View Post
It includes this AH ms thing, extended zoom
Code:
[default]
; default of this CVarGroup
= 1

cl_fov = 90
camera_max_dist = 200

[2]
cl_fov = 90
camera_max_dist = 200
in game/config/cvargroups/option_camera_fov_set.cfg and
game/config64/cvargroups/option_camera_foc_set.cfg

Quote:
and more important takes the comfirmation box away when you try to grab a land.
Code:
function ShowBuildWindow(hType, bTax, hTax, heavyTaxHouseCount, normalTaxHouseCount, isHeavyTaxHouse, depositString, taxItemType)
  if housing.buildWindow == nil then
    if hType == nil then
      return
    end
    housing.buildWindow = CreateHousingBuildWindow("housing.buildWindow", "UIParent")
    housing.buildWindow:Show(true)
    housing.buildWindow:SetInfo(hType, bTax, hTax, heavyTaxHouseCount, normalTaxHouseCount, isHeavyTaxHouse, depositString, taxItemType)
    housing.buildWindow:SetWndHeight()
  --function housing.buildWindow:OnHide()
    --if housing.buildWindow.buildOk then
        X2House:NextStepFromBuildCheck()
    --else
      --X2House:PrevStepFromBuildCheck()
    --end
      housing.buildWindow = nil
  --end
  --housing.buildWindow:SetHandler("OnHide", housing.buildWindow.OnHide)
  else
    housing.buildWindow:Show(false)
  end
end
in game/scriptsbin/x2ui/housing/build_window.alb
10/15/2014 19:47 Vispel#17
Quote:
Originally Posted by FireFly91 View Post
Code:
[default]
; default of this CVarGroup
= 1

cl_fov = 90
camera_max_dist = 200

[2]
cl_fov = 90
camera_max_dist = 200
in game/config/cvargroups/option_camera_fov_set.cfg and
game/config/cvargroups64/option_camera_foc_set.cfg



Code:
function ShowBuildWindow(hType, bTax, hTax, heavyTaxHouseCount, normalTaxHouseCount, isHeavyTaxHouse, depositString, taxItemType)
  if housing.buildWindow == nil then
    if hType == nil then
      return
    end
    housing.buildWindow = CreateHousingBuildWindow("housing.buildWindow", "UIParent")
    housing.buildWindow:Show(true)
    housing.buildWindow:SetInfo(hType, bTax, hTax, heavyTaxHouseCount, normalTaxHouseCount, isHeavyTaxHouse, depositString, taxItemType)
    housing.buildWindow:SetWndHeight()
  --function housing.buildWindow:OnHide()
    --if housing.buildWindow.buildOk then
        X2House:NextStepFromBuildCheck()
    --else
      --X2House:PrevStepFromBuildCheck()
    --end
      housing.buildWindow = nil
  --end
  --housing.buildWindow:SetHandler("OnHide", housing.buildWindow.OnHide)
  else
    housing.buildWindow:Show(false)
  end
end
in game/scriptsbin/x2ui/housing/build_window.alb

Thanks for this Firefly. :3
10/16/2014 01:56 remsbenz#18
what is the size for the build_window.alb.. i tried 1,18*Ko (1*213 octets) but it doesn't work :(
edit: and it looks like the function is exactly the same as the old ??
10/16/2014 15:14 jurandir#19
Thanks a lot man!
10/16/2014 15:55 FireFly91#20
Quote:
Originally Posted by remsbenz View Post
edit: and it looks like the function is exactly the same as the old ??
Not the same as the old, there are "--" which basically means that this line of code gets ignored. You can use

Code:
function ShowBuildWindow(hType, bTax, hTax, heavyTaxHouseCount, normalTaxHouseCount, isHeavyTaxHouse, depositString, taxItemType)
  if housing.buildWindow == nil then
    if hType == nil then
      return
    end
    housing.buildWindow = CreateHousingBuildWindow("housing.buildWindow", "UIParent")
    housing.buildWindow:Show(true)
    housing.buildWindow:SetInfo(hType, bTax, hTax, heavyTaxHouseCount, normalTaxHouseCount, isHeavyTaxHouse, depositString, taxItemType)
    housing.buildWindow:SetWndHeight()
    X2House:NextStepFromBuildCheck()
    housing.buildWindow = nil
  else
    housing.buildWindow:Show(false)
  end
end
instead if you want, it's the same code.
10/17/2014 02:07 kronikfang21#21
im having trouble figuring this out honestly i cant find the game_pack its not even in my folder files so im honestly stuck on that step any help?

okay so i got the game_pak stuff now im stuck trying to open to common.lua but when i do the copy paste to cmd it says it cant find the Java -jar unluac.jar common.alb > common.lua is not recoginized as an internal or external command operable program or batch file so what do i do?
10/17/2014 05:40 jurandir#22
Quote:
Originally Posted by kronikfang21 View Post
im having trouble figuring this out honestly i cant find the game_pack its not even in my folder files so im honestly stuck on that step any help?

okay so i got the game_pak stuff now im stuck trying to open to common.lua but when i do the copy paste to cmd it says it cant find the Java -jar unluac.jar common.alb > common.lua is not recoginized as an internal or external command operable program or batch file so what do i do?
this is a problem with your pc, it is not recognizing java in the cmd, i had the same issue.

this tutorial is in portuguese, but you can follow what he does even if you dont understand it.

10/17/2014 10:55 kaitas#23
Thank you for the easy guide!
I just don't like the Archeagepacktool, so slow and likes creating massive files in windows/temp folder :/ Nevermind that, it was the Microsoft antivirus acting up...

Anyone know any other fun things to edit in the file? Maybe there is something to make harvestable trees/plants visible from a mile and through terrain? :mofo:

Quote:
Originally Posted by kronikfang21 View Post
im having trouble figuring this out honestly i cant find the game_pack its not even in my folder files so im honestly stuck on that step any help?

okay so i got the game_pak stuff now im stuck trying to open to common.lua but when i do the copy paste to cmd it says it cant find the Java -jar unluac.jar common.alb > common.lua is not recoginized as an internal or external command operable program or batch file so what do i do?
I had the same problem, Installed the newest Java 8.(something) from java website and it then worked
10/17/2014 12:51 selmo#24
Quote:
Originally Posted by kaitas View Post
Thank you for the easy guide!
I just don't like the Archeagepacktool, so slow and likes creating massive files in windows/temp folder :/ Nevermind that, it was the Microsoft antivirus acting up...

Anyone know any other fun things to edit in the file? Maybe there is something to make harvestable trees/plants visible from a mile and through terrain? :mofo:



I had the same problem, Installed the newest Java 8.(something) from java website and it then worked
Hi,
Yes i will in the couple of days try to implement the zoom out that Fly mostly apreciated provided script.
The implementation will depend on the grind on archeage, remenber i do play the game (hardcore)
10/18/2014 00:03 waihak#25
where is link?
10/18/2014 00:26 jurandir#26
Quote:
Originally Posted by selmo View Post
Hi,
Yes i will in the couple of days try to implement the zoom out that Fly mostly apreciated provided script.
The implementation will depend on the grind on archeage, remenber i do play the game (hardcore)
The auction house and zoom are working fine for me, I still have to check the house building one.
10/18/2014 00:26 LostMK#27
is there a way to show this but for houses farms demolition time
10/18/2014 05:34 sdmove#28
Quote:
Originally Posted by selmo View Post
1-the unluac.jar must be in the same directory has the file common.
2- the path in the cmd console must be to the directory in wich these files are C:User is the easiest way to do it
Hello. I ran into this issue as well and both the unluac.jar and common.alb are in the C:Users folder.

Any advice would be greatly appreciated, thank you.
10/18/2014 12:53 selmo#29
Quote:
Originally Posted by LostMK View Post
is there a way to show this but for houses farms demolition time
Probably, anything is possible

Quote:
Originally Posted by jurandir View Post
The auction house and zoom are working fine for me, I still have to check the house building one.
Nice,
I play so much that i cant even waste time moding hehe.
Only 1h most for moding when i dont have labor hehe........The Adiction is real

1st page UPDATED
10/18/2014 18:04 LostMK#30
java is not recognized as an internal or external command