Skill Editing Tool by odsaam

09/15/2014 15:24 bog18dy#16
Quote:
Originally Posted by adek1994 View Post
500/10000 crit - White Tiger from Nan/HZ General Store and 5% "OP" speed orns. Increasing CK ar even more would make it even more "unbalanced" (remember Acclaim times, where FD nuker could kill EC+ other chars).

No +10 for donators and I'm in.

HM capped - so Liaodong w/o SRS? Gonna be hard. True PK in CC, x2-x3 Acclaim base. Again, I'm in, if you find anybody who can host that, I'm gonna play on it.
Well... I'd make easy collections(I'd start a new script from scratch) for 10% crit orns (and use the drops from GC for 13% crit, since there will be few weapons with 2 slots), 5% speed would be gone, dodge and ck dodge will remain (110 max), def tricket gone (basicly I won't let def/ck def get out of hand, like the defs did... and then they introduced OP weapons/ skills to deal with that...)

+10 have to remain... I believe it would be FAIR enough for the server to be alive, however it would be like 10$ / 1 scroll . 6$ / deco . Special pack 20$ = 2 decos (I'll make seasons, they will change each season ) + scroll

It's all just talk and nobody would be interested in it, since 9d doesn't have as many players as it used to...

Also I mentioned dmg and shield nerf... So no ck ar won't be op... They would basicly hit every hit (rare misses), considering that I'd put casting speed on almost every nuker skill it would be easy for warriors (hp sustain) and healers/hybrids (heal sustain) to resist in pvp.

Quote:
Originally Posted by soly95 View Post
Gotta agree with you that i dont see further benefits, caue actually im not nerd about 9D like i used to be
Aside checking for source, this game doesn't bring me much interest... So would you please remove it?
09/15/2014 20:38 Adek#17
Quote:
Originally Posted by bog18dy View Post
Well... I'd make easy collections(I'd start a new script from scratch) for 10% crit orns (and use the drops from GC for 13% crit, since there will be few weapons with 2 slots), 5% speed would be gone, dodge and ck dodge will remain (110 max), def tricket gone (basicly I won't let def/ck def get out of hand, like the defs did... and then they introduced OP weapons/ skills to deal with that...)

+10 have to remain... I believe it would be FAIR enough for the server to be alive, however it would be like 10$ / 1 scroll . 6$ / deco . Special pack 20$ = 2 decos (I'll make seasons, they will change each season ) + scroll

It's all just talk and nobody would be interested in it, since 9d doesn't have as many players as it used to...

Also I mentioned dmg and shield nerf... So no ck ar won't be op... They would basicly hit every hit (rare misses), considering that I'd put casting speed on almost every nuker skill it would be easy for warriors (hp sustain) and healers/hybrids (heal sustain) to resist in pvp.


Aside checking for source, this game doesn't bring me much interest... So would you please remove it?
5% speed is okay. Really. I'd rather delete dodge orns like on Acclaim, and bring some hard to get dodge/ck dodge trinkets/relics. And forget about 10+ % crits. I prefer these 3-5% crits. Not higher. Or just add massive amount of resources to get one.
09/16/2014 13:29 bog18dy#18
Quote:
Originally Posted by adek1994 View Post
5% speed is okay. Really. I'd rather delete dodge orns like on Acclaim, and bring some hard to get dodge/ck dodge trinkets/relics. And forget about 10+ % crits. I prefer these 3-5% crits. Not higher. Or just add massive amount of resources to get one.
10% is ok... You could get 26% max from the weapons... let's say @ 40% with the crit from dex... So, it's no big deal...

Btw "high dodge/ck dodge relics" <--- there's no such thing... and I don't have the item table tool... I talked about what CAN actually be done...
09/16/2014 13:33 9D_player#19
Quote:
Originally Posted by adek1994 View Post
5% speed is okay.
I cannot agree with this as a non-donator with 4-slot non-stat deco will fly like the wind with 20% more speed and donator with some 2-slot stats deco will be far behind ;) So either free decos should be 2 or 3-slotted, or speed ornies should be restricted to max 3-4% sth

Quote:
Originally Posted by adek1994 View Post
And forget about 10+ % crits. I prefer these 3-5% crits. Not higher.
100% agree about that. Considering there will be old and new (BD) 2-slot weaps like old times, 3-5% crit will produce far more balanced and longer PvP (1 vs 1) than several seconds, up to several hits.

Quote:
Originally Posted by adek1994 View Post
I'd rather delete dodge orns like on Acclaim, and bring some hard to get dodge/ck dodge trinkets/relics.
Quote:
Originally Posted by adek1994 View Post
Or just add massive amount of resources to get one.
And I cannot agree with these two above, as there are (as everyone knows) players who are online 24/7 with an account sharing of course. So they will camp/gather resources most of the time. I still remember the madness in CC1 where there were RL12 CK hybs on, farming BE and EoL all the time. And as everyone here knows, account sharing CANNOT be controlled in any way, so a no-lifer will be an OP.

Quote:
Originally Posted by bog18dy View Post
+10 have to remain... I believe it would be FAIR enough for the server to be alive, however it would be like 10$ / 1 scroll . 6$ / deco . Special pack 20$ = 2 decos (I'll make seasons, they will change each season ) + scroll
+9 to +10 on a low BD or old weap will make like ... 250 something increase in damage? Will it worth the price? I have something else in mind - like if there are no crit ornies like 5% and YYBS dmg ornies below 100 each, it will bring back the point of other nugget collections (ofc the drop of the low ones can/must be tweaked).

But I like the idea very much. Problem is that it requires so much time and effort to be sacrificed, apart from the hardware and the cost needed to maintain it. Anyway if there's any, I'd gladly participate... with playing and whatever else possible :D
Also a good balance is very hard to be achieved and so easy to be ruined.
09/16/2014 17:49 bog18dy#20
Quote:
Originally Posted by 9D_player View Post

+9 to +10 on a low BD or old weap will make like ... 250 something increase in damage? Will it worth the price? I have something else in mind - like if there are no crit ornies like 5% and YYBS dmg ornies below 100 each, it will bring back the point of other nugget collections (ofc the drop of the low ones can/must be tweaked).

But I like the idea very much. Problem is that it requires so much time and effort to be sacrificed, apart from the hardware and the cost needed to maintain it. Anyway if there's any, I'd gladly participate... with playing and whatever else possible :D
Also a good balance is very hard to be achieved and so easy to be ruined.
You're right, it's just about how it looks. 250 would be nothing, thus the server won't be debalanced between donators and nondonators... That was the point... It would only look better...
YYBS wouldn't probably exist in this server concept(at least in the beginning)... :D ... The only way to balance shit, is to know where the damage and defense is coming from... You can't let it out of hand... Also, there's no balance between classes... Hyb/healer ARE useless, so it cannot get any more debalanced.

I totally agree that the only drawback I encountered is "the hardware and the cost needed to maintain it" , I'd never go for a home hosted server which couldn't keep more than 10 players online...
09/16/2014 21:59 Adek#21
Melee healers/hybs are useless in PvP. They aren't useless in PvE. At least when you won't use leech orns.

Nobody is going to host things like that? Even making one for 10ppl will be enough for the start, just to check/tweak some settings.
09/16/2014 23:10 thehacker12#22
changing the amount of what % crit ornies will be won't balance anything, (maybe make crits less often)
whats point of that ? db8 cap server is closer to balanced and crit rate is not used/ as effective as YYBS
it says you know nothing about how crit rate works. Also it will make pve harder with less crits.
Tired of these damn noob ideas and how long have you guys been playing!?
09/17/2014 00:52 Laxus7#23
Quote:
Originally Posted by thehacker12 View Post
changing the amount of what % crit ornies will be won't balance anything, (maybe make crits less often)
whats point of that ? db8 cap server is closer to balanced and crit rate is not used/ as effective as YYBS
it says you know nothing about how crit rate works. Also it will make pve harder with less crits.
Tired of these damn noob ideas and how long have you guys been playing!?
i would have to agree, with the server being HM as suggested before, lowering crit rate will not balance the server much (if at all) for yybs will be obviously more effective in pvp. And in terms of balance, DB8 is the closest to being balanced if you eliminate KJ, H4 sets ect... but back to the point reducing crit rate wont have that big of an effect in pvp on these HM/DB8 cap servers especially when you take away the damage on crit increases you see on the unbalanced IM12/HG servers with the lumis and banners. tbh HM or DB8 are more balanced then current day but still do lack healer/hybrid effectiveness in pvp. I know there are a few things that could be done to help these roles in terms of pvp but does take quite a bit of work.