[Idea] Disable the CRC

09/28/2009 13:56 r3dbull88#16
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09/28/2009 14:18 zombor#17
i'm totally noob at coding atm, but for other edited game protection i used to make the files read-only O_o i know it sounds (and it is) noobish, and for that i kindly ask you to not flame me :p, but it worked; ofc it wasn't with gg, i don't remember anymore that was like 2-3 months ago, maybe it was punkbuster but i'm not sure either. it's just a suggestion, anyway. the problem of encrypting still remains tho, from what i can read from the topic.
09/28/2009 14:24 Raycrash#18
This has been tried on maplestory and it worked only for a short time.
After that Hash checks were implemented and made this useless.

well lets see what we can do with 3 registers... that aint that much ;(
09/28/2009 14:49 micecats#19
Quote:
Originally Posted by Raycrash View Post
This has been tried on maplestory and it worked only for a short time.
After that Hash checks were implemented and made this useless.

well lets see what we can do with 3 registers... that aint that much ;(
Yeah, if only we could get our hands on vac hack AoB :p
09/28/2009 18:05 GeraldHabicht#20
Quote:
Originally Posted by micecats View Post
Yeah, if only we could get our hands on vac hack AoB :p
The AoBs should be in the source of DSEE, right?
*leak plawks* :P
09/28/2009 18:07 micecats#21
Quote:
Originally Posted by GeraldHabicht View Post
The AoBs should be in the source of DSEE, right?
*leak plawks* :P
Yup.
09/28/2009 18:18 Fadingz#22
Quote:
Originally Posted by GeraldHabicht View Post
The AoBs should be in the source of DSEE, right?
*leak plawks* :P
well..I think none of the people who paid for the source would release it anyway, perhaps the aobs,but not the source it self.
09/28/2009 18:41 GeraldHabicht#23
Quote:
Originally Posted by Fadingz View Post
well..I think none of the people who paid for the source would release it anyway, perhaps the aobs,but not the source it self.
since we have no interest in the trainer source itself...
09/29/2009 13:04 Raycrash#24
As far as I know DSEE didnt use AOBs?
09/29/2009 15:19 that5life#25
Quote:
Originally Posted by Raycrash View Post
As far as I know DSEE didnt use AOBs?
Yea, Im pretty sure it used pointers.

Unless someone with the source can prove otherwise ?? :D
09/29/2009 16:53 micecats#26
You guys need to know what AoB stands for "Array of Bytes", and to modify memory you either use array of bytes or asm, example if you use in asm "nop", in array of bytes it would be "90", so you can get AoB from anything.

In the case of DSEE, I wouldn't be surprised if it uses AoB, because in that case you would avoid using WPM Api which is hooked by GameGuard.
09/29/2009 19:09 Raycrash#27
Well can't you just disassemble DSEE.dll ?^^
09/29/2009 20:46 LemoniscooL#28
Quote:
Originally Posted by micecats
In the case of DSEE, I wouldn't be surprised if it uses AoB, because in that case you would avoid using WPM Api which is hooked by GameGuard.
DSEE uses inline asm
09/29/2009 21:09 Raycrash#29
And that means ?
09/29/2009 22:10 micecats#30
Quote:
Originally Posted by eMale View Post
DSEE uses inline asm
It's same as AoB as I said, they are the same.