Quote:
Originally Posted by PortalDark
that's true
I recall someone saying that upscalling images makes the client crash(i think it was Lolillo)
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I successfuly changed the SRO Sky by replacing the Skybox Files, though Aion Skybox Textures won't work at all, you can see them Ingame but it'll look like ... ya -_-
(Guess it was inside the Media.PK2 or Map.PK2).
However, once the DDS. File exceeds 1024x1024 resolution, SRO will simply crash, also the Skybox is splitted in 16 or 24 tiles.
(If you have an Image with a simply "A" Letter, the "A" Letter will show up in 16-24 tiles or let's call it "Zones".
Basically I give you an example.
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Won't loop in the Zones
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This will loop in the Zones, basically if you draw a simply cloud in paint in the middle of the Picture. The Skybox has 16-24 small painted clouds and they will loop correctly.
(You can even modify the entire Karakoram Zone, though... it's a pain in the ass because there are thirty DDS. Files for the Textures and you have to replace every File in that Folder called "Water")
(The same also goes with the moon, the moon has thirty Textures as well... already tried to replace the default moon with the Moon of Majoras Mask)
The strange thing is, SRO doesn't have any Texture loading Issues, already loaded Hi-Res DDS Files up to 50 MB (Just a single Texture ...) and it didn't crashed so... it should be possible to upscale the entire Textures from the SRO World.
For the lulz
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