Quote:
Originally Posted by Logic*
Set the Action (Like cool, bow,..) to SIT on Mobs when they respawn.
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That worked and looks much better than them just appearing. Thanks :)
Quote:
Originally Posted by portscott
mobs didnt really have an animation for spawning back then. they just appeared from the ground if i remember correctly.
+ if u need some help let me know im QUITE keen to get this going
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Thanks, I'll let you know
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Ran the server for 24 hours with the new Mob AI and 15k clients and the server was perfectly stable resource wise :)
There was a roughly 200,276,952 of both chat & jump packets sent to the server and roughly 502,316,572 packets sent to clients.
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I'm currently thinking of the best way to validate jumps and set places to taken on a dmap without needing to synchronize the core dmap structure, since there could be potentially 1000's of actors (clients, mobs, item drops) accessing this concurrently (checking if step is take & setting that a stop is taken). If I just put a lock in place it would cause contention and be a bottle neck. I'll have to keep think of the best way to do this.