The server is always the easy part, the client is more difficult. Not to mention you can start development on a client w/o a server and plug in the network stuff later. Add me on skype, I PMed you before I believe.
05/25/2014 01:22adhoma1988#17
Quote:
Originally Posted by InfamousNoone
The server is always the easy part, the client is more difficult. Not to mention you can start development on a client w/o a server and plug in the network stuff later. Add me on skype, I PMed you before I believe.
ya ya i got it i'll add you
05/25/2014 07:29.John#18
OP Pic doesn't seem to work
05/25/2014 15:38adhoma1988#19
Twin City 3D Version.i'll finish it soon :) [Only registered and activated users can see links. Click Here To Register...]
05/26/2014 15:30darkingfoxing#20
it seems an interesting project, congratulations
05/26/2014 16:01Sani-#21
If you successfully finish this project, I will be your beta tester, I don't care about the system requirements. hahahaha, Good Luck :)
05/27/2014 01:42.John#22
This looks quite nice :), we're (ConquerAI/ConquerPS) are also interested in working on such a project. I will PM you more details if you're interested
05/27/2014 14:58abdoumatrix#23
so guys ,what will u use in this project?
will it be in c++
or C#
will use xna or what?
07/10/2014 04:24yenthe#24
I'm only 16 year old but i study this kinda of stuff of coding
I would love to join the team skype yentheke.haesevoet
Great work keep it up !
08/02/2014 12:50allysha#25
Im waiting for the Progress ... GoodLuck Guys!
08/02/2014 17:13TQ Elgahed#26
Good idea, good beginning and good work guys ...
keep it up.
Best wishes...
01/04/2015 13:56legend9944#27
It's actually looking pretty amazing. But I don't understand the goal of a 3D Conquer world. Since CO pvp is mainly based on jumping, hitting the landing position, the best point of view is, how it already is. In a 3D Conquer that core gameplay has to be adjusted. For that reason it's not really Conquer anymore in my opinion. Have you put any thoughts to this already?
01/05/2015 09:14Ultimation#28
i wouldn't worry about it, this quite clearly a dead project.