[Development] 4267 Source * Insomnia Gaming

04/11/2014 07:32 InsomniacPro#16
Update initial post.
Hey, putting this out there. I'm one programmer on the job, workload is pretty high considering my outside life. If any experienced programmers would like to participate in this project, just give me a PM.
04/12/2014 12:29 Super Aids#17
Looking forward to seeing this. I wanna date one of your npcs, hopefully the Pharmacist is single.
04/12/2014 12:34 InsomniacPro#18
Updates:
*Got NPCs spawning, not too big of a deal but here they are. Haven't coded any interaction with them
*Loading map information, such as Flags,valid coords, etc.
*Forgot all about loading stat points if you're not reborn, did that today.


Quote:
Originally Posted by Super Aids View Post
Looking forward to seeing this. I wanna date one of your npcs, hopefully the Pharmacist is single.
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There she is, she a bad bitch.
04/14/2014 10:43 Fortzax#19
Why are you saying that Redux is garbage ?? :(
04/14/2014 19:25 Y u k i#20
Quote:
Originally Posted by Fortzax View Post
Why are you saying that Redux is garbage ?? :(
Let me take a wild guess: Because it is.
04/14/2014 22:31 InsomniacPro#21
Quote:
Originally Posted by Fortzax View Post
Why are you saying that Redux is garbage ?? :(
Because it is. It's a horrible coded source.
04/15/2014 06:21 Chhay19#22
Looks nice
04/15/2014 12:34 InsomniacPro#23
Have item equipping and unequipping mostly complete, just need to update the database with item locations. Can also drop items and pick them up, I have ground items disappearing after 2 minutes. Is that the default time retail uses?

Also, I need people suggestions on NPC handling. I was thinking of externally scripting them using VB scripts and processing them. Any other/better ideas? I just don't plan to hardcode them in the source.
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04/15/2014 20:01 KraHen#24
Why VB? Not that I have anything against it, just asking.

At the current game I`m working on, we are doing NPCs in LUA (doesn`t really matter, but our devs are used to it), which are cached in memory (don`t load them on every request), in a map, where the key is the NPC id of course. This is a standard model, the efficiency from this point relies on the bindings and the script interpreter. I`d suggest IronPython for your project though, since Python is just really really easy to get into, and the IronPython bindings are industry standard.
04/16/2014 00:13 Y u k i#25
Why VB? Atleast do it in C# (Look at projectx for a reference)
04/16/2014 00:17 © Haydz#26
Quote:
Originally Posted by Y u k i View Post
Why VB? Atleast do it in C# (Look at projectx for a reference)
Well, luckily like a bi-sexual, the CodeDom compiler isn't fussy; he could do either, or both.

Personally I would use Iron Python, but each to their own I suppose.
04/16/2014 00:36 Super Aids#27
Quote:
Originally Posted by Y u k i View Post
Why VB? Atleast do it in C# (Look at projectx for a reference)
ProjectX can use either. I just chose to write my "scripts" in C# as that's the syntax I am most fluent with and I find it more readable than VB. All you have to do is change a single enum.
04/16/2014 04:10 InsomniacPro#28
Well, I regret to inform the community that this project is now dead. My wife took it upon herself to format my laptop, and me being the thinker that I am, didn't create a backup on an external outlet. So with no further ado, bye bye.