I found the problem... the status flag changed from 26 to 25. One last discrepancy is that though the monsters cannot be clicked, their names still show unless the mouse hovers over them. I'm guessing maybe I'm missing another flag to go with the dead|fade flags.
@Infamous:
"when the remove entity packet gets sent the monster will fade and burn." - Is that accurate? It seems like the 3F9 packet with the "dead" flag(s) does the fading and makes it "unclickable". Whereas, the DataPacket with the "remove entity" flag removes the mob from the screen.
@tao: Thank you explaining what values the offsets hold.
@Infamous:
"when the remove entity packet gets sent the monster will fade and burn." - Is that accurate? It seems like the 3F9 packet with the "dead" flag(s) does the fading and makes it "unclickable". Whereas, the DataPacket with the "remove entity" flag removes the mob from the screen.
@tao: Thank you explaining what values the offsets hold.