[Discussion]System.

02/14/2014 17:26 NoTitle#16
Quote:
Originally Posted by Media. View Post
A Job in Silkroad is usually based on PvP means once a certain player amount achieved a great equipment, new "weak" players are unable to follow which will result in a low player amount because it's not even worth to start on a Job based server which is already online for quite a while.
2-4 full moon players can kill a full sun...

2-4 normal 3rd tear gear can kill a full moon....

Its all about teamwork... thats why silkroad has 8 man parties, 50 player guilds, 8 guild unions... for teamwork...

fuck all you 1 v 1 noobs who think that 1v1 is important. go get some friends.
02/14/2014 17:58 Media.#17
Quote:
Originally Posted by NoTitle View Post
2-4 full moon players can kill a full sun...

2-4 normal 3rd tear gear can kill a full moon....

Its all about teamwork... thats why silkroad has 8 man parties, 50 player guilds, 8 guild unions... for teamwork...

fuck all you 1 v 1 noobs who think that 1v1 is important. go get some friends.
You've totally annihilated my theory, except for one thing. A guy in a complete seal of sun armory is also able to team up!
Don't expect a fresh new player in a server to have more friends than those who accomplished the whole Job-set procedure with probably their whole union already.
If you transpose the source of the strongest items on a Job (so PvP technically) this shit is doomed to fail - in the end.
Don't force your players to fight against each other in order to achieve a great equipment, let them rather fight unsolicited for something which won't make them instantly the strongest player.
02/15/2014 20:08 Divine Online#18
Coin systemUniques,job wars,mobs).

and make something for gold and silks too