Quote:
Originally Posted by Super Aids
The packet is send before the jump animation.
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i know this isn't worth the argument but i meant this as
relative which mean that
assume packet is sent 500 ms before the actual animation in both jumps, the equations would be something like
time received first jump = time first jump is applied - 500 ms
time received second jump = time second jump is applied - 500 ms
so delta times (time it took to jump and land) = (time second jump is applied - 500 ms) - (time first jump is applied - 500 ms)
= time second jump is applied - time first jump is applied
but yeah their is more reasons just to use time stamp, ex. if client is using packet queue (aka sending packets in order, it will send more packets before the second than before the first request which delay some more ms(s))