yea this way...at first its annoying, but you will get used to it...it goes smoother if you got a tool to record it like a macro...and its no use to use extract gpk files...they are just for graphical things, the good stuff is in the .gmp“s...unfortunately all gates do count as npcs and are server sided, you could delete an entire instance but the mobs and gates will stay
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you got tera recognize UNPACKED files? Oo this would be like a revulation in map hacking :DQuote:
Has anyone edited files to remove specific objects? I did a lot of research, Tera runs Unreal Engine 3. There are unpackers but no repackers. However I'd you decompress these files and use Uthelper youll find the address of certain objects. The good thing is apparently decompressed files will still be recognized by the engine.
Rk