Code:
public void BeginAccept(AsyncCallback async, object state)
{
if (!this.Disabled)
{
try
{
if (!this.disconnected)
{
this.Connection.BeginAccept(async, state);
}
}
catch
{
this.Disabled = true;
}
}
}
kindly reply to my beginaccept code.Quote:
he already told you exactly where you are having the issue 0,0?
if you aren't even willing to attempt it why would people give you help...?
don't try to run your own server if you don't want to put in the work
made it like this
Code:
public void BeginAccept(AsyncCallback async, object state)
{
try
{
if (!this.disconnected)
{
this.Connection.BeginAccept(async, state);
}
}
catch { }
this.Connection.BeginAccept(async, state);
}