if (CurrentNPC == 8410)
{
if (Control == 1)
{
if (MyChar.Silvers >= 500000000 && MyChar.Model == 1003 || MyChar.Silvers >= 500000000 && MyChar.Model == 1004) // King
{
MyChar.Silvers -= 500000000;
SendPacket(General.MyPackets.Vital(MyChar.UID, 4, MyChar.Silvers));
MyChar.Rank = 1;
MyChar.Donation += 500000000;
MyChar.SaveRank();
MyChar.SaveDonation();
World.UpdateSpawn(MyChar);
World.SendMsgToAll(" ATTENTION! " + MyChar.Name + " Has become a King! #35 ", "SYSTEM", 2010);
SendPacket(General.MyPackets.NPCSay("Long live the Queen!"));
SendPacket(General.MyPackets.NPCLink("Oh...", 255));
SendPacket(General.MyPackets.NPCSetFace(28));
SendPacket(General.MyPackets.NPCFinish());
}
else if (MyChar.Silvers < 500000000 && MyChar.Model == 1003 || MyChar.Silvers < 500000000 && MyChar.Model == 1004) // no money
{
SendPacket(General.MyPackets.NPCSay("You don't have enough money."));
SendPacket(General.MyPackets.NPCLink("Oh...", 255));
SendPacket(General.MyPackets.NPCSetFace(28));
SendPacket(General.MyPackets.NPCFinish());
}
else if (MyChar.Silvers >= 500000000 && MyChar.Model == 2001 || MyChar.Silvers >= 500000000 && MyChar.Model == 2002) // queen
{
MyChar.Silvers -= 500000000;
SendPacket(General.MyPackets.Vital(MyChar.UID, 4, MyChar.Silvers));
MyChar.Rank = 2;
MyChar.Donation += 500000000;
MyChar.SaveRank();
MyChar.SaveDonation();
World.UpdateSpawn(MyChar);
World.SendMsgToAll(" ATTENTION! " + MyChar.Name + " Has become a Queen! #35 ", "SYSTEM", 2010);
}
else if (MyChar.Silvers < 500000000 && MyChar.Model == 2001 || MyChar.Silvers < 500000000 && MyChar.Model == 2002) // no money
{
SendPacket(General.MyPackets.NPCSay("You don't have enough money"));
SendPacket(General.MyPackets.NPCLink("Oh...", 255));
SendPacket(General.MyPackets.NPCSetFace(28));
SendPacket(General.MyPackets.NPCFinish());
}
}
if (Control == 3)
{
if (MyChar.Silvers >= 300000000) // 300 Million
{
MyChar.Silvers -= 300000000;
SendPacket(General.MyPackets.Vital(MyChar.UID, 4, MyChar.Silvers));
MyChar.Rank = 3;
MyChar.Donation += 300000000;
MyChar.SaveRank();
MyChar.SaveDonation();
World.UpdateSpawn(MyChar);
}
else
{
SendPacket(General.MyPackets.NPCSay("You don't have enough money."));
SendPacket(General.MyPackets.NPCLink("Oh sorry...", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
}
if (Control == 4)
{
if (MyChar.Silvers >= 70000000) // 70 Million
{
MyChar.Silvers -= 70000000;
SendPacket(General.MyPackets.Vital(MyChar.UID, 4, MyChar.Silvers));
MyChar.Rank = 4;
MyChar.Donation += 70000000;
MyChar.SaveRank();
MyChar.SaveDonation();
World.UpdateSpawn(MyChar);
}
else
{
SendPacket(General.MyPackets.NPCSay("You don't have enough money."));
SendPacket(General.MyPackets.NPCLink("Oh sorry...", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
}
if (Control == 5)
{
if (MyChar.Silvers >= 50000000) // 50 Million
{
MyChar.Silvers -= 50000000;
SendPacket(General.MyPackets.Vital(MyChar.UID, 4, MyChar.Silvers));
MyChar.Rank = 5;
MyChar.Donation += 50000000;
MyChar.SaveRank();
MyChar.SaveDonation();
World.UpdateSpawn(MyChar);
}
else
{
SendPacket(General.MyPackets.NPCSay("You don't have enough money."));
SendPacket(General.MyPackets.NPCLink("Oh sorry...", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
}
if (Control == 6)
{
if (MyChar.Silvers >= 30000000) // 30 Million
{
MyChar.Silvers -= 30000000;
SendPacket(General.MyPackets.Vital(MyChar.UID, 4, MyChar.Silvers));
MyChar.Rank = 6;
MyChar.Donation += 30000000;
MyChar.SaveRank();
MyChar.SaveDonation();
World.UpdateSpawn(MyChar);
}
else
{
SendPacket(General.MyPackets.NPCSay("You don't have enough money."));
SendPacket(General.MyPackets.NPCLink("Oh sorry...", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
}
if (Control == 7)
{
if (MyChar.Silvers >= 3000000) // 3 Million
{
MyChar.Silvers -= 3000000;
SendPacket(General.MyPackets.Vital(MyChar.UID, 4, MyChar.Silvers));
MyChar.Rank = 7;
MyChar.Donation += 3000000;
MyChar.SaveRank();
MyChar.SaveDonation();
World.UpdateSpawn(MyChar);
}
else
{
SendPacket(General.MyPackets.NPCSay("You don't have enough money."));
SendPacket(General.MyPackets.NPCLink("Oh sorry...", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
}
if (Control == 20)
{
if (MyChar.Level >= 100)
{
SendPacket(General.MyPackets.NPCSay("Donate to become a King!"));
SendPacket(General.MyPackets.NPCLink("How much do I have to donate?", 21));
SendPacket(General.MyPackets.NPCLink("I will not donate my money", 255));
SendPacket(General.MyPackets.NPCSetFace(28));
SendPacket(General.MyPackets.NPCFinish());
}
else
{
SendPacket(General.MyPackets.NPCSay("You have to be level 100+ to donate."));
SendPacket(General.MyPackets.NPCSay("Ok."));
SendPacket(General.MyPackets.NPCLink("Lame!", 255));
SendPacket(General.MyPackets.NPCSetFace(28));
SendPacket(General.MyPackets.NPCFinish());
}
}
if (Control == 21)
{
SendPacket(General.MyPackets.NPCSay("Good the money is high."));
SendPacket(General.MyPackets.NPCSay("The payers will be awarded."));
SendPacket(General.MyPackets.NPCSay("It's not compatible, ok?"));
SendPacket(General.MyPackets.NPCLink("King/Queen (500kk)", 1));
SendPacket(General.MyPackets.NPCLink("Prince (300kk)", 3));
SendPacket(General.MyPackets.NPCLink("Duke (70kk)", 4));
SendPacket(General.MyPackets.NPCLink("Baron (50kk)", 5));
SendPacket(General.MyPackets.NPCLink("Knight (30kk)", 6));
SendPacket(General.MyPackets.NPCLink("Lord (3kk)", 7));
SendPacket(General.MyPackets.NPCLink("See ya...", 255));
SendPacket(General.MyPackets.NPCSetFace(28));
SendPacket(General.MyPackets.NPCFinish());
}
}
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