I will look into it, but right now, i have no idea as i cant replicate the error on my PC, or my Virtual PCs.Quote:
doesn`t push the button :( after sunk i had downloaded the newest version but still doesn`t work for me...
Possibly in the future, right now it works with maat 4.Quote:
an you add maat 5 ?
[list][*] Fixed CheckMove issue.[*] Doesnt click on islands.[*] Added additional 'Reconnect Colors'[/list]
These are being worked on:[LIST][*][/LIST]
Interesting, I never thought of checking the group box for a name to see if it is locked on a player.Quote:
best Behemotraid bot Thanks . but i must fixxed the images for leave map and i create a code for the group .. when the bot atack with group then dont atack another player :)
heres the code for the group from me :)..Quote:
Interesting, I never thought of checking the group box for a name to see if it is locked on a player.
I will add this in the next version ;)
In regards to the BMP when out of raid, that should not be an issue now as it uses the colour instead of the BMP.
var ShinyHunterOnBMP, ShinyHunterOffBMP, RaidBMP, HpBMP,Gruppo :integer; //BMPs
Gruppo := BitmapFromString(15, 22, 'beNrVkb2Kg1AUhGPqB' +
'dm3yTNkwU4QkUisbBRBEKsU6SKCjYgg/oClEAgJaCWSOojp8gNpLB' +
'QJCD7BHiJIkLCx2C12CrkcvnvuOIN+IAgyGiAURSeTyc9MGIaWZQ3' +
'Z5vu+ruuSJDEM8xYWRZFlWSApihqynKZpkiRHv6osy47H4+VyyfO8' +
'qqq6rmG42WxkWe6Rh8MB4DRNr9drURRAlmW53+9VVZ3NZj34dDp1G' +
'HzhDBdN0wyCYLVa9eD7/f6MxXG8Xq8Xi0UURdvtFt4Fb7fbrYOfMc' +
'dxNE2DGHe7HSx3Xde2bc/zOhvP2HK5hGoIgjifz/CPPRswMQyjw3i' +
'eh14wDGuaBpy8rE8QBP4hIKfTKQyTJFEU5WXUHMe1MI7jb3uBVFsY' +
'3P4XeD6ffz3URvFHGo+Rz2/Pd9mU');
procedure Attack;
begin
RaidCheck;
If (InRaid = true) then
begin
AmmoCheck;
if (CorrectAmmo = true) then
begin
if (FindColor(x,y,FireCol,wx1,wy1,wx2,wy2)=true) then
begin
if (FindBitmap(Gruppo,x,y))then
SendKeys(FireKey);
Firing:=true;
end;
end;
end;
end;
Thanks alot mate, I am now debating using the 'move to key' rather than clicking as said above, which will also solve the shooting players issue.Quote:
heres the code for the group from me :)..
Code:var ShinyHunterOnBMP, ShinyHunterOffBMP, RaidBMP, HpBMP,Gruppo :integer; //BMPs Gruppo := BitmapFromString(15, 22, 'beNrVkb2Kg1AUhGPqB' + 'dm3yTNkwU4QkUisbBRBEKsU6SKCjYgg/oClEAgJaCWSOojp8gNpLB' + 'QJCD7BHiJIkLCx2C12CrkcvnvuOIN+IAgyGiAURSeTyc9MGIaWZQ3' + 'Z5vu+ruuSJDEM8xYWRZFlWSApihqynKZpkiRHv6osy47H4+VyyfO8' + 'qqq6rmG42WxkWe6Rh8MB4DRNr9drURRAlmW53+9VVZ3NZj34dDp1G' + 'HzhDBdN0wyCYLVa9eD7/f6MxXG8Xq8Xi0UURdvtFt4Fb7fbrYOfMc' + 'dxNE2DGHe7HSx3Xde2bc/zOhvP2HK5hGoIgjifz/CPPRswMQyjw3i' + 'eh14wDGuaBpy8rE8QBP4hIKfTKQyTJFEU5WXUHMe1MI7jb3uBVFsY' + '3P4XeD6ffz3URvFHGo+Rz2/Pd9mU'); procedure Attack; begin RaidCheck; If (InRaid = true) then begin AmmoCheck; if (CorrectAmmo = true) then begin if (FindColor(x,y,FireCol,wx1,wy1,wx2,wy2)=true) then begin if (FindBitmap(Gruppo,x,y))then SendKeys(FireKey); Firing:=true; end; end; end; end;
Can you tell me what exactly makes it slow?Quote:
works a bit slowly but works!
edit still alex's bot for sunmap(only for sunmap)is the best, but this shit goes on behe too , and if you make it work faster , i will marry you!!!!
edit2 it tries to shoot amaterasu, but its not a big deal
I think I may implement this, thanks for the idea!Quote:
Works fine, but I find it a lot of times shooting to another player :eek:
I think it could be better if the bot press the "go to" key instead of clicking on sea when it sees a npc to avoid the problem, because it aims on players in that moment.
As listed in the planned section, it will shoot the amaterasu/behemoth soon - just wanted to make sure this was all working correctly first before expanding it :)Quote:
he should still amaterasu / Behemoth would then shoot with the super offered