[UltimaArmor]MakenWeaponsPt3

07/17/2009 01:47 Yooha#16
Nice Bro Ty :D

Quote:
Originally Posted by danielachraf View Post
You must edit the upgrade npc to be able to upgrade .. if you are using binary .. it will be hard
how can we work on It
07/17/2009 02:05 BALTA00#17
Quote:
Originally Posted by danielachraf View Post
You must edit the upgrade npc to be able to upgrade .. if you are using binary .. it will be hard
I use TQ Binary, hard? what i need do?
07/17/2009 02:08 danielachraf#18
Quote:
Originally Posted by BALTA00 View Post
I use TQ Binary, hard? what i need do?
Edit the npc of upgrading items to make it able to upgrade the 120 Armor for 130 ...
07/17/2009 05:18 jvt619#19
DragonStar Good At Making 135 Weapons=)!
07/17/2009 08:37 killerbee#20
works awesome, but how do you make it so it still get that fire around it with 3 fire balls
07/17/2009 09:22 jvt619#21
can i put this in tq binary?
07/17/2009 09:24 DragonStar#22
Quote:
Originally Posted by killerbee View Post
works awesome, but how do you make it so it still get that fire around it with 3 fire balls
Ops forgot about that lol
Go to your ini folder and open up a file called Action3DEffect.ini
Scroll to the bottom and add this
999.100.130.110=f-taoist
save and your done
07/17/2009 09:28 Arcotemple:)#23
Quote:
Originally Posted by DragonStar View Post
Ops forgot about that lol
Go to your ini folder and open up a file called Action3DEffect.ini
Scroll to the bottom and add this
999.100.130.110=f-taoist
save and your done
hmm 5017 clients dont have ItemTexture.ini
or min doesnt at least

where would i do all the stuff for that?
07/17/2009 10:26 DragonStar#24
@Arcotemple:) - There isnt a ItemTexture.ini in 5017, i showed how to do
5095 first b/c its harder than 5017. 5017 is less steps and you cant use
the same item numbers on this guide with 5017. The numbers i used in 5017
are 135199
07/17/2009 10:30 Arcotemple:)#25
Quote:
Originally Posted by DragonStar View Post
@Arcotemple:) - There isnt a ItemTexture.ini in 5017, i showed how to do
5095 first b/c its harder than 5017. 5017 is less steps and you cant use
the same item numbers on this guide with 5017. The numbers i used in 5017
are 135199
alright and another thing

i wanna use the 120 ninja vest as the 130 tro armor in my server
but im running into all sorts of problems
i got the stats and everything put in

the only thing im having trouble with is the armor.ini and all that crap
whenver a small male puts on the armor its invisible
but whenever a small/large female or a large male puts it on it appears as golden conquest armor

any help?
07/17/2009 10:41 DragonStar#26
Quote:
Originally Posted by Arcotemple:) View Post
alright and another thing

i wanna use the 120 ninja vest as the 130 tro armor in my server
but im running into all sorts of problems
i got the stats and everything put in

the only thing im having trouble with is the armor.ini and all that crap
whenver a small male puts on the armor its invisible
but whenever a small/large female or a large male puts it on it appears as golden conquest armor

any help?
For 5017 do this

Add these lines into Armor.ini

[1135190]
Part=1
Mesh0=4132000
Texture0=Small Female Texture Number
MixTex0=0
MixOpt0=0
Asb0=5
Adb0=6
Material0=default

[2135190]
Part=1
Mesh0=4132000
Texture0=Large Female Texture
MixTex0=0
MixOpt0=0
Asb0=5
Adb0=6
Material0=default

[3135190]
Part=1
Mesh0=4132000
Texture0=Small Male Texture Number
MixTex0=0
MixOpt0=0
Asb0=5
Adb0=6
Material0=default

[4135190]
Part=1
Mesh0=4132000
Texture0=Large Male Texture Number
MixTex0=0
MixOpt0=0
Asb0=5
Adb0=6
Material0=default
07/17/2009 11:07 Arcotemple:)#27
Quote:
Originally Posted by DragonStar View Post
For 5017 do this

Add these lines into Armor.ini

[1135190]
Part=1
Mesh0=4132000
Texture0=Small Female Texture Number
MixTex0=0
MixOpt0=0
Asb0=5
Adb0=6
Material0=default

[2135190]
Part=1
Mesh0=4132000
Texture0=Large Female Texture
MixTex0=0
MixOpt0=0
Asb0=5
Adb0=6
Material0=default

[3135190]
Part=1
Mesh0=4132000
Texture0=Small Male Texture Number
MixTex0=0
MixOpt0=0
Asb0=5
Adb0=6
Material0=default

[4135190]
Part=1
Mesh0=4132000
Texture0=Large Male Texture Number
MixTex0=0
MixOpt0=0
Asb0=5
Adb0=6
Material0=default
hmm do i need to get that mesh from somewhere bcuz now all the models are coming up as invisible
07/17/2009 11:14 DragonStar#28
Quote:
Originally Posted by Arcotemple:) View Post
hmm do i need to get that mesh from somewhere bcuz now all the models are coming up as invisible
Ill try to post you a guide for 5017 in a few days
07/17/2009 11:14 jvt619#29
can i put this in tq binary too? cuz it has no UltimaArmor.sql=.=!! how can i put this in tq binary?
07/17/2009 11:22 Arcotemple:)#30
Quote:
Originally Posted by DragonStar View Post
Ill try to post you a guide for 5017 in a few days
alright then thanks...