ProjectX V3.2 Source

08/25/2013 01:10 alex4war#16
Fast reaction (^_^)
And yeah i was using a local ip. switched to hamachi and it worked. soo thanx =p
08/25/2013 01:12 Super Aids#17
Quote:
Originally Posted by alex4war View Post
Fast reaction (^_^)
And yeah i was using a local ip. switched to hamachi and it worked. soo thanx =p
That's great! If you need anymore help or got questions let me know :)
08/25/2013 01:30 alex4war#18
Uhm yeah. One litle question, but it's not about this source... I was following your Csharp tutorial, but now the website is off. Have you got the tutorial stored elsewhere?
08/25/2013 01:51 Super Aids#19
Added auto loading for NPC's in the database. Please look in OP under Fixes / Optimizations for the code.

FIXED.

Quote:
Originally Posted by alex4war View Post
Uhm yeah. One litle question, but it's not about this source... I was following your Csharp tutorial, but now the website is off. Have you got the tutorial stored elsewhere?
It's stored on hackforums.net and yeah about the website I will have it up again soon, it's because I forgot paying the host and can't pay it before a week. I apologize about that.
08/25/2013 02:16 alex4war#20
Awesome! No apologies needed =p, i have to thank you for your great tutorial. So thanks!
09/09/2013 03:47 Super Aids#21
Curious if anybody want global player shops like you can open shops anywhere (Like on Market) ex. Twin City, Bird Island.

Or perhaps some other features. Quite bored.

FOR THIS SOURCE OBV.
09/09/2013 12:50 turk55#22
Quote:
Originally Posted by Super Aids View Post
Curious if anybody want global player shops like you can open shops anywhere (Like on Market) ex. Twin City, Bird Island.

Or perhaps some other features. Quite bored.

FOR THIS SOURCE OBV.
MySQL version ? :rolleyes:
09/09/2013 13:53 Super Aids#23
Why would I waste time on implementing MySQL when it already contains MSSQL? LOL.
09/09/2013 17:25 turk55#24
Quote:
Originally Posted by Super Aids View Post
Why would I waste time on implementing MySQL when it already contains MSSQL? LOL.
Thought that you were bored.
09/10/2013 03:29 Super Aids#25
Yeah, but I'm not looking for work that's a waste of time.
09/16/2013 05:06 pkedyuh#26
Plan on using this source to began to learn some of the C# methods of coding, looks like a decent one to start with and patch up what is missing in the process. Thanks for releasing it :D.
09/19/2013 19:56 Super Aids#27
Quote:
Originally Posted by pkedyuh View Post
Plan on using this source to began to learn some of the C# methods of coding, looks like a decent one to start with and patch up what is missing in the process. Thanks for releasing it :D.
Glad you took an interest in the source. It's so underrated :p
09/22/2013 03:47 Yupmoh#28
It might seem that way bro but trust me, I've learned alot from this source, Thanks.
09/22/2013 20:52 Super Aids#29
Going to release a newer update within this week including rest of the core packets such as friends, proper guild handling (Instead of GuildDirector), Sobs and will release GuildWars and CastleWars (Similar to GW, but where you defend cities.)

If there is more you guys want added please post here.

#Edit
Oh yeah and the next version will be completely MSSQL except for scripts, shops, stats, dmaps and itemadd(+).

Items, Equipments, MessageQuery and Warehouse will be MSSQL.

On top of that I will release a QuerySystem for actions that should be handled after restart, it could be saving last broadcast on restart etc.

At last global playershops like you can open a booth in the middle of TwinCity instead of being bound to market only and the ability to own booths at market and sell them for people to vendor. Ex. A player pays 50CPs for a booth to sit there for 1 hour and those 50CPs goes to the owner of the boothspot. Had that idea from Crazy Tao :p

Got a few other neat things for the next update.
09/24/2013 04:08 Yupmoh#30
Cant wait! :>