I have pretty much the same offsets as you. Just so you know you posted twice the EntityNode offset if you want to edit your post.Quote:
Can u share yuour 3.9 EU offsets? I've this for AionInfo library:
As for the Entity offsets I thought they were the same as NA with the exception of the pointer. Maybe that's the problem with my code because I can gather all available NPCs and Players nodes but can't access the entities info. (So far) So maybe my offset to entities info aren't good idk :cool:
Code:
[LEFT]// Offsets for Aion EU F2P 32bits
// Build : 3.9
// LocalPlayer game.dll +
#define HAVE_TARGET 0xB46EBC
#define PLAYER_ROTATION 0xFB3A5C
#define PLAYER_X 0xFB3E80
#define PLAYER_Y 0xFB3E7C
#define PLAYER_Z (PLAYER_X + 0x4)
#define PLAYER_NAME 0xFB429C
#define PLAYER_LEGION 0xFB434C
#define PLAYER_XP 0xFB44C8
#define PLAYER_MAXXP 0xFB44B8
#define PLAYER_LEVEL 0xFB4340
#define PLAYER_HEALTH 0XFB44D4
#define PLAYER_MAXHEALTH (PLAYER_HEALTH + 0x4
#define PLAYER_MANA 0XFB44DC
#define PLAYER_MAXMANA (PLAYER_MANA + 0x4)
//Entity List game.dll +
#define ENTITYLIST 0xFBE5D8
#define ENTITY_ARRAY 0x48
#define ENTITY_SIZE 0x58
//EntityArrayItem
#define NEXTARRAYITEM 0x0,
#define PREVIOUSARRAYITEM 0x4,
#define ENTITYNODE 0xC
//Entity Node
#define ISDEAD 0x4
#define ENTITY_X 0x34
#define ENTITY_Y (ENTITY_X + 0x4)
#define ENTITY_Z (ENTITY_X + 0x8)
#define ENTITY_TYPE 0x13E
#define ENTITY 0x254
//Entity
#define ENTITYNODE 0x4 //3.9
#define TYPE 0x18 //3.9
#define ATTITUDE 0x1C //3.9
#define OBJECTID 0x24 //3.9
#define LEVEL 0x36 //3.9
#define HEALTHPERCENT 0x38 //3.9
#define NAME 0x3A //3.9
#define CLASS 0x214 //3.9
#define TARGETOBJECTID 0x330
#define BUFFCOUNT 0xF84
#define BUFFARRAY 0xF8C
#define HEALTH 0x1228,
#define MAXHEALTH (HEALTH + 0x4)
#define BUFFSIZE 0x12[/LEFT]