Code:
SELECT DISTINCT(id) [id]
,[text_id]
,[desc_id]
,[tooltip_id]
,[is_valid]
,[elemental]
,[is_passive]
,[is_physical_act]
,[is_harmful]
,[is_need_target]
,[is_corpse]
,[is_toggle]
,[toggle_group]
,[casting_type]
,[casting_level]
,[cast_range]
,[valid_range]
,[cost_hp]
,[cost_hp_per_skl]
,[cost_mp]
,[cost_mp_per_skl]
,[cost_mp_per_enhance]
,[cost_hp_per]
,[cost_hp_per_skl_per]
,[cost_mp_per]
,[cost_mp_per_skl_per]
,[cost_havoc]
,[cost_havoc_per_skl]
,[cost_energy]
,[cost_energy_per_skl]
,[cost_exp]
,[cost_exp_per_enhance]
,[cost_jp]
,[cost_jp_per_enhance]
,[cost_item]
,[cost_item_count]
,[cost_item_count_per_skl]
,[need_level]
,[need_hp]
,[need_mp]
,[need_havoc]
,[need_havoc_burst]
,[need_state_id]
,[need_state_level]
,[need_state_exhaust]
,[vf_one_hand_sword]
,[vf_two_hand_sword]
,[vf_double_sword]
,[vf_dagger]
,[vf_double_dagger]
,[vf_spear]
,[vf_axe]
,[vf_one_hand_axe]
,[vf_double_axe]
,[vf_one_hand_mace]
,[vf_two_hand_mace]
,[vf_lightbow]
,[vf_heavybow]
,[vf_crossbow]
,[vf_one_hand_staff]
,[vf_two_hand_staff]
,[vf_shield_only]
,[vf_is_not_need_weapon]
,[delay_cast]
,[delay_cast_per_skl]
,[delay_cast_mode_per_enhance]
,[delay_common]
,[delay_cooltime]
,[delay_cooltime_per_skl]
,[delay_cooltime_mode_per_enhance]
,[cool_time_group_id]
,[uf_self]
,[uf_party]
,[uf_guild]
,[uf_neutral]
,[uf_purple]
,[uf_enemy]
,[tf_avatar]
,[tf_summon]
,[tf_monster]
,[skill_lvup_limit]
,[target]
,[effect_type]
,[skill_enchant_link_id]
,[state_id]
,[state_level_base]
,[state_level_per_skl]
,[state_level_per_enhance]
,[state_second]
,[state_second_per_level]
,[state_second_per_enhance]
,[probability_on_hit]
,[probability_inc_by_slv]
,[hit_bonus]
,[hit_bonus_per_enhance]
,[percentage]
,[hate_mod]
,[hate_basic]
,[hate_per_skl]
,[hate_per_enhance]
,[critical_bonus]
,[critical_bonus_per_skl]
,[var1]
,[var2]
,[var3]
,[var4]
,[var5]
,[var6]
,[var7]
,[var8]
,[var9]
,[var10]
,[var11]
,[var12]
,[var13]
,[var14]
,[var15]
,[var16]
,[var17]
,[var18]
,[var19]
,[var20]
,ISNULL(jp_01, 0) AS jp_01
,ISNULL(jp_02, 0) AS jp_02
,ISNULL(jp_03, 0) AS jp_03
,ISNULL(jp_04, 0) AS jp_04
,ISNULL(jp_05, 0) AS jp_05
,ISNULL(jp_06, 0) AS jp_06
,ISNULL(jp_07, 0) AS jp_07
,ISNULL(jp_08, 0) AS jp_08
,ISNULL(jp_09, 0) AS jp_09
,ISNULL(jp_10, 0) AS jp_10
,ISNULL(jp_11, 0) AS jp_11
,ISNULL(jp_12, 0) AS jp_12
,ISNULL(jp_13, 0) AS jp_13
,ISNULL(jp_14, 0) AS jp_14
,ISNULL(jp_15, 0) AS jp_15
,ISNULL(jp_16, 0) AS jp_16
,ISNULL(jp_17, 0) AS jp_17
,ISNULL(jp_18, 0) AS jp_18
,ISNULL(jp_19, 0) AS jp_19
,ISNULL(jp_20, 0) AS jp_20
,ISNULL(jp_21, 0) AS jp_21
,ISNULL(jp_22, 0) AS jp_22
,ISNULL(jp_23, 0) AS jp_23
,ISNULL(jp_24, 0) AS jp_24
,ISNULL(jp_25, 0) AS jp_25
,ISNULL(jp_26, 0) AS jp_26
,ISNULL(jp_27, 0) AS jp_27
,ISNULL(jp_28, 0) AS jp_28
,ISNULL(jp_29, 0) AS jp_29
,ISNULL(jp_30, 0) AS jp_30
,ISNULL(jp_31, 0) AS jp_31
,ISNULL(jp_32, 0) AS jp_32
,ISNULL(jp_33, 0) AS jp_33
,ISNULL(jp_34, 0) AS jp_34
,ISNULL(jp_35, 0) AS jp_35
,ISNULL(jp_36, 0) AS jp_36
,ISNULL(jp_37, 0) AS jp_37
,ISNULL(jp_38, 0) AS jp_38
,ISNULL(jp_39, 0) AS jp_39
,ISNULL(jp_40, 0) AS jp_40
,ISNULL(jp_41, 0) AS jp_41
,ISNULL(jp_42, 0) AS jp_42
,ISNULL(jp_43, 0) AS jp_43
,ISNULL(jp_44, 0) AS jp_44
,ISNULL(jp_45, 0) AS jp_45
,ISNULL(jp_46, 0) AS jp_46
,ISNULL(jp_47, 0) AS jp_47
,ISNULL(jp_48, 0) AS jp_48
,ISNULL(jp_49, 0) AS jp_49
,ISNULL(jp_50, 0) AS jp_50
,[icon_id]
,[icon_file_name]
,[is_projectile]
,[projectile_speed]
,[projectile_acceleration]
FROM dbo.SkillResource s LEFT JOIN dbo.SkillJPResource sjp ON s.id = sjp.skill_id;
You can also create directly the merged table by putting "INTO dbo.SkillFullResource" just before the FROM keyword
SELECT ... INTO dbo.target FROM dbo.SkillResource s LEFT JOIN dbo.SkillJPResource sjp ON .....
Note also that you need to rename original Skill tables before creating the views, I renamed them to SkillResource2 and SkillJPResource2 for example, then create SkillFullResource then created the two views SkillResource and SkillJPResource
Maybe you had special non ascii characters in the path to where you put the files ? If true, let me know if the new version I put on the original post (ie version 2.2.0) works now, if not, try to use a path with only ascii characters (like C:\RappelzRDBTool\ ) and tell me if it works.