Neuer Gem prob ;O

07/18/2013 13:07 Zoeybird#16
Jap, brauchst aber nur die untere forschleife modifizieren.
07/18/2013 13:19 Zeraphina#17
Okay, hätte da noch eine Frage für mich vielleicht hilft sie ja auch dem Thread Ersteller.

Folgendes, ich bin auf der suche nach mehr Sockets bei Ultimate Waffen und höheres Upgrade Level also Praktisch gesehen, von +10 z.B auf +15 und Socket erhöhung von 5 auf 7 für mehr Diamonds.
07/18/2013 13:25 Zoeybird#18
In der CmnHdr.h
MAX_PIERCING_ULTIMATE auf 7
und in der UltimateWeapon.cpp die 10 suchen ;p
Ka denke das reicht, aber kb jetzt nachzugucken.
07/18/2013 16:16 Zeraphina#19
Weißt du eventuell auch wie ich z.B so mache das die Waffe Ultimate bleibt aber das Baruna Zeichen davor hat und auch die Schrift Farbe?

Edit :

Hab es auch mal Probiert mit den Juweln setzen und bei mir funktioniert es auch nicht so richtig.
Bekomme die selbe Nachricht wie der Thread Ersteller und mein Kopf qualmt ich hab jetzt erstmal selber versucht es hin zu kriegen aber es geht bei mir nicht, warum weiß ich nicht ...
07/18/2013 17:32 rompe508#20
Okay habs mal erhöht aber bei mir will er es :
A: Nicht auf +20 klatschen
B: Sockel weiß ich noch nicht da A nicht geht
C: Geht der Gem immer noch nicht obwohl ich den render erhöht hab =/

:handsdown::handsdown:kann mir jemand schnell helfen? brauch das umbedingt da mein server ab nächster woche online gehen soll Q_Q:handsdown::handsdown:
07/18/2013 18:12 Zoeybird#21
Boa muss ich euch auch noch Resource machen xdd

Mache nur Ulti Source und propitem für euch..

7 II_GEN_MAT_DIAMOND_BLACK "Black Diamond" 1 9999 IK1_GENERAL IK2_MATERIAL IK3_ULTIMATE = TRUE = = 8000 = = = = = = = 0 = = 4 50 1 4 = = = = = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 2 = = 0 0 0 0 0 = = = SND_ITEM_DROPDING1 = = = = = = = = = 1 1 = = """Itm_GenBlackMatDiamond.dds""" 0 """""" "Gives you more Power as with the normal Diamond"
7 II_GEN_MAT_DIAMOND01_BLACK "" 1 9999 IK1_GENERAL IK2_MATERIAL IK3_ULTIMATE = TRUE = = 8000 = = = = = = = 0 = = 4 50 = 4 = = = = = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = DST_HP_MAX = = = = = 0 0 0 0 0 = = = = = = = = = = = = = 1 1 = = """Itm_GenMatDiamond.dds""" 0 """""" ""
7 II_GEN_MAT_DIAMOND02_BLACK "" 1 9999 IK1_GENERAL IK2_MATERIAL IK3_ULTIMATE = TRUE = = 8000 = = = = = = = 0 = = 4 50 = 4 = = = = = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = DST_ATKPOWER = = = = = 0 0 0 0 0 = = = = = = = = = = = = = 1 1 = = """Itm_GenMatDiamond.dds""" 0 """""" ""
7 II_GEN_MAT_DIAMOND04_BLACK "" 1 9999 IK1_GENERAL IK2_MATERIAL IK3_ULTIMATE = TRUE = = 8000 = = = = = = = 0 = = 4 50 = 4 = = = = = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = DST_MELEE_STEALHP = = = = = 0 0 0 0 0 = = = = = = = = = = = = = 1 1 = = """Itm_GenMatDiamond.dds""" 0 """""" ""
7 II_GEN_MAT_DIAMOND05_BLACK "" 1 9999 IK1_GENERAL IK2_MATERIAL IK3_ULTIMATE = TRUE = = 8000 = = = = = = = 0 = = 4 50 = 4 = = = = = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = DST_PVP_DMG = = = = = 0 0 0 0 0 = = = = = = = = = = = = = 1 1 = = """Itm_GenMatDiamond.dds""" 0 """""" ""
7 II_GEN_MAT_DIAMOND06_BLACK "" 1 9999 IK1_GENERAL IK2_MATERIAL IK3_ULTIMATE = TRUE = = 8000 = = = = = = = 0 = = 4 50 = 4 = = = = = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = DST_STR = = = = = 0 0 0 0 0 = = = = = = = = = = = = = 1 1 = = """Itm_GenMatDiamond.dds""" 0 """""" ""
7 II_GEN_MAT_DIAMOND07_BLACK "" 1 9999 IK1_GENERAL IK2_MATERIAL IK3_ULTIMATE = TRUE = = 8000 = = = = = = = 0 = = 4 50 = 4 = = = = = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = DST_STA = = = = = 0 0 0 0 0 = = = = = = = = = = = = = 1 1 = = """Itm_GenMatDiamond.dds""" 0 """""" ""
7 II_GEN_MAT_DIAMOND08_BLACK "" 1 9999 IK1_GENERAL IK2_MATERIAL IK3_ULTIMATE = TRUE = = 8000 = = = = = = = 0 = = 4 50 = 4 = = = = = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = DST_DEX = = = = = 0 0 0 0 0 = = = = = = = = = = = = = 1 1 = = """Itm_GenMatDiamond.dds""" 0 """""" ""
7 II_GEN_MAT_DIAMOND09_BLACK "" 1 9999 IK1_GENERAL IK2_MATERIAL IK3_ULTIMATE = TRUE = = 8000 = = = = = = = 0 = = 4 50 = 4 = = = = = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = DST_INT = = = = = 0 0 0 0 0 = = = = = = = = = = = = = 1 1 = = """Itm_GenMatDiamond.dds""" 0 """""" ""

Ulti:

ABILITY DST_HP_MAX
{
II_GEN_MAT_TOPAZ II_GEN_MAT_TOPAZ01 228 455 683 910 1365
II_GEN_MAT_RUBY II_GEN_MAT_RUBY01 455 910 1365 1820 2730
II_GEN_MAT_SAPPHIRE II_GEN_MAT_SAPPHIRE01 683 1365 2048 2730 4095
II_GEN_MAT_EMERALD II_GEN_MAT_EMERALD01 910 1820 2730 3640 5460
II_GEN_MAT_DIAMOND II_GEN_MAT_DIAMOND01 7000 0 0 0 0
II_GEN_MAT_DIAMOND_BLACK II_GEN_MAT_DIAMOND01_BLACK 7500 0 0 0 0
}

ABILITY DST_ATKPOWER
{
II_GEN_MAT_TOPAZ II_GEN_MAT_TOPAZ02 13 25 38 50 75
II_GEN_MAT_RUBY II_GEN_MAT_RUBY02 25 50 75 100 150
II_GEN_MAT_SAPPHIRE II_GEN_MAT_SAPPHIRE02 38 75 113 150 225
II_GEN_MAT_EMERALD II_GEN_MAT_EMERALD02 50 100 150 200 300
II_GEN_MAT_DIAMOND II_GEN_MAT_DIAMOND02 375 125 188 250 375
II_GEN_MAT_DIAMOND_BLACK II_GEN_MAT_DIAMOND02_BLACK 425 0 0 0 0
}


ABILITY DST_MELEE_STEALHP
{
II_GEN_MAT_TOPAZ II_GEN_MAT_TOPAZ04 1 2 3 4 6
II_GEN_MAT_RUBY II_GEN_MAT_RUBY04 2 3 5 6 9
II_GEN_MAT_SAPPHIRE II_GEN_MAT_SAPPHIRE04 2 4 6 8 12
II_GEN_MAT_EMERALD II_GEN_MAT_EMERALD04 3 5 8 10 15
II_GEN_MAT_DIAMOND II_GEN_MAT_DIAMOND04 18 6 9 12 18
II_GEN_MAT_DIAMOND_BLACK II_GEN_MAT_DIAMOND04_BLACK 24 0 0 0 0
}


ABILITY DST_PVP_DMG
{
II_GEN_MAT_TOPAZ II_GEN_MAT_TOPAZ05 2 4 6 8 12
II_GEN_MAT_RUBY II_GEN_MAT_RUBY05 3 6 9 12 18
II_GEN_MAT_SAPPHIRE II_GEN_MAT_SAPPHIRE05 4 8 12 16 24
II_GEN_MAT_EMERALD II_GEN_MAT_EMERALD05 5 10 15 20 30
II_GEN_MAT_DIAMOND II_GEN_MAT_DIAMOND05 36 12 18 24 36
II_GEN_MAT_DIAMOND_BLACK II_GEN_MAT_DIAMOND05_BLACK 40 0 0 0 0
}

ABILITY DST_STR
{
II_GEN_MAT_TOPAZ II_GEN_MAT_TOPAZ06 3 5 8 10 15
II_GEN_MAT_RUBY II_GEN_MAT_RUBY06 5 10 15 20 30
II_GEN_MAT_SAPPHIRE II_GEN_MAT_SAPPHIRE06 8 15 23 30 45
II_GEN_MAT_EMERALD II_GEN_MAT_EMERALD06 10 20 30 40 60
II_GEN_MAT_DIAMOND II_GEN_MAT_DIAMOND06 75 25 38 50 75
II_GEN_MAT_DIAMOND_BLACK II_GEN_MAT_DIAMOND06_BLACK 100 0 0 0 0
}

ABILITY DST_STA
{
II_GEN_MAT_TOPAZ II_GEN_MAT_TOPAZ07 3 5 8 10 15
II_GEN_MAT_RUBY II_GEN_MAT_RUBY07 5 10 15 20 30
II_GEN_MAT_SAPPHIRE II_GEN_MAT_SAPPHIRE07 8 15 23 30 45
II_GEN_MAT_EMERALD II_GEN_MAT_EMERALD07 10 20 30 40 60
II_GEN_MAT_DIAMOND II_GEN_MAT_DIAMOND07 75 25 38 50 75
II_GEN_MAT_DIAMOND_BLACK II_GEN_MAT_DIAMOND07_BLACK 100 0 0 0 0
}

ABILITY DST_DEX
{
II_GEN_MAT_TOPAZ II_GEN_MAT_TOPAZ08 3 5 8 10 15
II_GEN_MAT_RUBY II_GEN_MAT_RUBY08 5 10 15 20 30
II_GEN_MAT_SAPPHIRE II_GEN_MAT_SAPPHIRE08 8 15 23 30 45
II_GEN_MAT_EMERALD II_GEN_MAT_EMERALD08 10 20 30 40 60
II_GEN_MAT_DIAMOND II_GEN_MAT_DIAMOND08 75 25 38 50 75
II_GEN_MAT_DIAMOND_BLACK II_GEN_MAT_DIAMOND08_BLACK 100 0 0 0 0
}

ABILITY DST_INT
{
II_GEN_MAT_TOPAZ II_GEN_MAT_TOPAZ09 3 5 8 10 15
II_GEN_MAT_RUBY II_GEN_MAT_RUBY09 5 10 15 20 30
II_GEN_MAT_SAPPHIRE II_GEN_MAT_SAPPHIRE09 8 15 23 30 45
II_GEN_MAT_EMERALD II_GEN_MAT_EMERALD09 10 20 30 40 60
II_GEN_MAT_DIAMOND II_GEN_MAT_DIAMOND09 75 25 38 50 75
II_GEN_MAT_DIAMOND_BLACK II_GEN_MAT_DIAMOND09_BLACK 100 0 0 0 0
}

Source:
Dpsrvr.cpp
Bei der Funktion
void CDPSrvr::OnLegendSkillStart
hinter:
II_GEN_MAT_TOPAZ


CItemElem* pItemElem[5];
zu
CItemElem* pItemElem[6];

und
über
{
LogItemInfo aLogItem;
aLogItem.Action = "+";
aLogItem.SendName = pUser->GetName();
aLogItem.RecvName = "LEGENDSKILL_USE";
aLogItem.WorldId = pUser->GetWorld()->GetID();
OnLogItem( aLogItem, pItemElem[i], 1 );
pUser->RemoveItem( (BYTE)( objItemId[i] ), (short)1 );
}
das
for( i=0; i<5; i++ )
zu
das
for( i=0; i<6 ; i++ )
das:
||
pItemElem[5]->m_dwItemId != II_GEN_MAT_DIAMOND_BLACK

Wnd Field.cpp
nach if(g_WndMng.GetWndBase( APP_SMELT_JEWEL ))
suchen und
||
pProp->dwID == II_GEN_MAT_DIAMOND_BLACK )
hinzufügen

nach
if(m_pItemElem != NULL && m_pItemElem->GetUltimatePiercingSize() > 0)
#else // __EXT_PIERCING
if(m_pItemElem != NULL && m_pItemElem->GetPiercingSize() > 0)
suchen
und
||
pItemElem->m_dwItemId == II_GEN_MAT_DIAMOND_BLACK
hinzufügen
beid er Funktion
void CWndSmeltJewel::SetJewel(CItemElem* pItemElem)

das hinzufügen
||
pItemElem->m_dwItemId == II_GEN_MAT_DIAMOND_BLACK

fertig funktioniert alles ig
07/18/2013 23:06 rompe508#22
Okay, geht jetzt mit dem rein ziehen nur seit dem kann ich des Item nicht mehr anziehen / die Info davon sehen. Dazu werden mir ab +11 keine Slots gegeben ... -.-'