Quote:
Originally Posted by pro4never
map objects are client side and part of dmaps iirc. They represent many types of objects including things like music, sound (when you walk on coord), 3d objects, animated sprites, etc.
I could be wrong on some of the things they contain as I've never had a reason to make use of them before but yah, they are basically all the '3d' objects in the game such as trees, bridges and more. They generally also are counted as invalid coords.
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about the sound for maps there's an ini file but about the object by placing them using a dds file the player could walk over 'em ive created my 1st 3d tree object used in lol and had tooken the ground texture i think i could place the trees as firniture without names.
Offtopic: could any one solve that for me i get it in my highschool diffrentiation and calculus exam
higher derivateve
since : sinx=xy
prove that , x^2(y+y'')+2cosx=2y