You're already sending the packet to spawn the entity, the only extra overhead is setting the gear ID in the packet which is negligible. By handling it server side you can populate monsters with random gear as well as armor colors to make them more unique looking and interactive.Quote:
thank you dude that rly worked, +1
oh and pro4never i was thinking if client side works then i think its bad idea doing source side, coz that will put extra pressure on the server?
#edit got it working on navicat part.Quote:
You're already sending the packet to spawn the entity, the only extra overhead is setting the gear ID in the packet which is negligible. By handling it server side you can populate monsters with random gear as well as armor colors to make them more unique looking and interactive.
Doing it client side is more of a permanent/static solution and not what I'd personally go with.
fyi i already took the monster.dat thing out, thx to super aids and pro4never for guiding my way and teaching me better ways, i now work on navicat part putting the items in monsterinfo, i am glad communty got few people like them who like to help noobs not insult them.Quote:
Why on earth do you keep asking us "is this that" "will this work"" is this right".
Wouldn't it be a million times smarter to try it out?
Holy jesus fuck.
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that way yes it handle them as monsters, but not letting them to use weaponsQuote:
Change their UID range to 300-400k so that the client handles them as monsters.
The question I have is if the client will process the spawn entity packet properly with gear if they are being treated as monsters without making modifications.
My assumption is yes but I can't say for sure.