[Un-Official] CoEMU Help

06/10/2009 02:35 velorian#16
Quote:
Originally Posted by Zeroxelli View Post
Code:
Fault Module Name: ntdll.dll
Fault Module Version: 6.0.6001.18000
ntdll.6? ...Vista? Are you using 64bit? If so, fail. Otherwise, it crashed most likely because you're out of memory. Close some shit and try again.
64bit Vista yes, but not for the server, I'm using it for a client running in 32x compatibility mode. And I have way too much memory to run out anytime soon :confused:
06/10/2009 03:05 Zeroxelli#17
Compatibility mode doesn't matter, you won't be able to run it at all unless you recompile the dependencies.
06/10/2009 03:10 velorian#18
Quote:
Originally Posted by Zeroxelli View Post
Compatibility mode doesn't matter, you won't be able to run it at all unless you recompile the dependencies.
Does it matter though that it is only running a client?....
The server is on a separate computer running xp
06/10/2009 03:15 Zeroxelli#19
Quote:
64bit Vista yes, but not for the server, I'm using it for a client running in 32x compatibility mode...
Made it seem like it was 64b too, eh. Well, if you're getting that error on an i386 computer then you have a problem with permissions I'd assume. Because ntdll is a core file.
06/10/2009 04:14 nushizu#20
well now that I have the general format...what would I do with all the categories for certain monsters...ect in them. I have a screen shot below. this is aweful how renoobed I am lol sorry for all these question. wanna help me through the whole adding a monster including spawn.. thanks in advanced

Nushizu
06/10/2009 04:47 Zeroxelli#21
Add an entry to the monsters table with the data you want.
06/10/2009 07:13 nushizu#22
I've done that and even the coords of where to spawn..I'm obviously screwing up lol. and another question. the Server.dat, is it possible to revert this one to the old format?
06/10/2009 09:21 Zeroxelli#23
Then you probably had the same ID as a monster already there.

And, not that I know of. But, go for it.
06/10/2009 15:56 hamada123#24
how can i fix the ranks and the get the man who make promote of ninja
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06/10/2009 16:06 Kiyono#25
Quote:
Originally Posted by yuko View Post
i made you this, i've dun that in 5 min but just to show you how you could do it? but there is a much better way + this is only to SHOW

Code:
Dictionary<int, int> Targets = new Dictionary<int, int>();
                    if (CSocket.Client.Equipment.ContainsKey(4))
                    {
                        Struct.ItemInfo Item = CSocket.Client.Equipment[4];
                        if (Item.ItemID / 1000 == 480)
                        {
                            if (CSocket.Client.Skills.ContainsKey(7020))
                            {
                                Console.WriteLine("skill activated");
                                ConquerPacket.ToLocal(ConquerPacket.MagicAttack(CSocket.Client.ID, 7020, 9, Targets, AttackedMob.X, AttackedMob.Y), CSocket.Client.X, CSocket.Client.Y, (int)CSocket.Client.Map, 0, 0);
                            }
                        }
                    }
image
So I placed that as case 7020 under both:
Code:
switch(AttackSkill.ID)
                        {
							//TODO: Special effects for spells like FireOfHell, Revive, etc here
equipped a club and learned the rage skill but it kinda failed (yes,I know it isn't the complete rage code but I just wanted to test it)
06/10/2009 16:38 Lyak#26
Quote:
Originally Posted by yuko View Post
Code:
Dictionary<int, int> Targets = new Dictionary<int, int>();
                    if (CSocket.Client.Equipment.ContainsKey(4))
                    {
                        Struct.ItemInfo Item = CSocket.Client.Equipment[4];
                        if (Item.ItemID / 1000 == 480)
                        {
                            if (CSocket.Client.Skills.ContainsKey(7020))
                            {
                                Console.WriteLine("skill activated");
                                ConquerPacket.ToLocal(ConquerPacket.MagicAttack(CSocket.Client.ID, 7020, 9, Targets, AttackedMob.X, AttackedMob.Y), CSocket.Client.X, CSocket.Client.Y, (int)CSocket.Client.Map, 0, 0);
                            }
                        }
                    }
image
Hey Help Me How i Add This?? Attack.cs? Where Pls!!!
And where .cs i change name CoEmuGuard and CoEmuPatrol and add Guard Atack BlueName?
08/06/2009 00:33 vipper123#27
umm i got login and game server 2 load up on source i can make acc but for some reason when i fix the charid and i try to login it says loading login server for a long time and it wont let me login server can any1 help me out with dis problem
09/30/2009 14:58 lukejonesy#28
really helpfull =)
10/05/2009 00:34 killerdiggs#29
Quote:
Originally Posted by vipper123 View Post
umm i got login and game server 2 load up on source i can make acc but for some reason when i fix the charid and i try to login it says loading login server for a long time and it wont let me login server can any1 help me out with dis problem
i had the same error at first. to fix it in your database editor you have to change the charid in the the Account table and the Character Table. make sure you changed both. press thx if it helps
11/12/2009 21:54 darkichou#30
i guys
i have the error : " the name 'face' doesn't exist the context".
what should i do to fix it?