CSV3 Continues development

03/20/2013 13:12 nTL3fTy#16
Quote:
Originally Posted by Mero.El.Omda View Post
What about the open source project not released yet??
It's all right here: [Only registered and activated users can see links. Click Here To Register...]
03/20/2013 14:16 Mero.El.Omda#17
Quote:
Originally Posted by nTL3fTy View Post
It's all right here: [Only registered and activated users can see links. Click Here To Register...]

not this i mean that i need to download the source in folder in my computer to run it and log in at the client can you give link to me?
03/20/2013 14:51 abdallah3010#18
just need PacketLibrary.dll
03/20/2013 14:56 nTL3fTy#19
Quote:
Originally Posted by Mero.El.Omda View Post
not this i mean that i need to download the source in folder in my computer to run it and log in at the client can you give link to me?
Yes, it's all there. Go download a [Only registered and activated users can see links. Click Here To Register...] to checkout our repository to your computer, open it in Visual Studio, and compile everything. I think you'll need to also checkout CO2_CORE_DLL from CptSky's repository. After compiling, you can use the launcher to run the game.
03/20/2013 21:27 .Xori^#20
Quote:
Originally Posted by nTL3fTy View Post
Yes, it's all there. Go download a [Only registered and activated users can see links. Click Here To Register...] to checkout our repository to your computer, open it in Visual Studio, and compile everything. I think you'll need to also checkout CO2_CORE_DLL from CptSky's repository. After compiling, you can use the launcher to run the game.
is the password encryption working yet?
03/20/2013 21:39 nTL3fTy#21
Quote:
Originally Posted by .Xori^ View Post
is the password encryption working yet?
The password encryption is bypassed and sent in plaintext to the server and has been that way since CSV3 started.
03/20/2013 21:50 .Xori^#22
Quote:
Originally Posted by nTL3fTy View Post
The password encryption is bypassed and sent in plaintext to the server and has been that way since CSV3 started.
Yea, was just curious if the encryption was discovered yet lol.
03/20/2013 22:20 U2_Caparzo#23
Quote:
Originally Posted by .Xori^ View Post
Yea, was just curious if the encryption was discovered yet lol.
it was
03/23/2013 17:10 Mero.El.Omda#24
Quote:
Originally Posted by nTL3fTy View Post
Yes, it's all there. Go download a [Only registered and activated users can see links. Click Here To Register...] to checkout our repository to your computer, open it in Visual Studio, and compile everything. I think you'll need to also checkout CO2_CORE_DLL from CptSky's repository. After compiling, you can use the launcher to run the game.
Please can you teamviewer me and compile everything because you have understand everything than me and will finish in little time answer me plz
03/23/2013 17:44 CptSky#25
My CO2_CORE_DLL repository : [Only registered and activated users can see links. Click Here To Register...]

N.B. I just fixed the end-of-line problem of the Visual Studio project and added the AnyCPU configuration.

Also, here's a build of my DLL with the SEVENZIP library support in AnyCPU configuration as needed by CSV3.
03/24/2013 06:12 BioHazarxPaul#26
Goiod luck guys.. sadly the lastest co is crap compared to the older ones..
03/25/2013 17:54 .Ocularis#27
Quote:
Originally Posted by BioHazarxPaul View Post
Goiod luck guys.. sadly the lastest co is crap compared to the older ones..
I have to agree in a way, but.
It is what you make it.. if you posses the time to make it how you like.
It's fairly obvious that this project's goal is to exceed ND standards.


Edit:
The magic system makes an incredible amount of sense compared to what I'm accustom to.
And this text file database running on an SSD would rock, even for the side of a website.. Php could handle a text file so much quicker than dealing with MySQL and the need for an external process hogging up more resources is eliminated. Never thought of that before.. But how often are the files accessed? Seems like that kind of database could cause bad sectors on certain hard-disks at high server load when saving often, for adding new items to an inventory, changes in financials.. or on an exit or restart when saving all players.

I wish I could contribute to this, but it seems I'll be learning from it at this point.

Edit2:
Found in the Chat Handler
Quote:
#if !TEST_SERVER
Public server implied there, old news? Not running anymore?
03/29/2013 21:35 killersub#28
I have 3 missing References when I build the project:

Microsoft.Dynamic
Microsoft.Scripting
Microsoft.Scripting.Metadata

Have I forgotten something possibly?
03/30/2013 18:00 .Ocularis#29
CSV3 makes use of Iron Python, you'll need to install it.
[Only registered and activated users can see links. Click Here To Register...]
04/01/2013 05:15 killersub#30
Quote:
Originally Posted by .Ocularis View Post
CSV3 makes use of Iron Python, you'll need to install it.
[Only registered and activated users can see links. Click Here To Register...]
Thank you very much sir.

Also a side question: is there a database for this or will one have to manually construct one?