There's 2-3 address that stores the x cord values. In my opinion, I would the one with 7 digits when shown in 4 bytes. One issue is that when you try edit the values to teleport, it has no collision detection and character will fall underground if it happens to land on a ground if it's a hill/slope/stairs. I wonder if songsimon1990 face this issue too? Songsimon1990 from SG/MY?Quote:
I use the method you posted on the first page to find X and Y.
With Z, same thing, though I move up and down the stairs.
By nopping Z instruction (the one i posted above). You can stop the changes make to Z value which make your char levitate.Quote:
There's 2-3 address that stores the x cord values. In my opinion, I would the one with 7 digits when shown in 4 bytes. One issue is that when you try edit the values to teleport, it has no collision detection and character will fall underground if it happens to land on a ground if it's a hill/slope/stairs. I wonder if songsimon1990 face this issue too? Songsimon1990 from SG/MY?
How about a slow fall or no fall damage??
Lol. You copied the whole bytes string. 1 set is enough. The animation set just ignore it. Suggest u use 4bytes hex.Quote:
Haha. I get it now.
Basically you will find 3 sets of XYZ's and they were all just beside each other in memory.
Better to use 4 bytes instead of float.
In memory they were structured like this:
X1 X1 X1 X1 40 00 00 00 Z1 Z1 Z1 Z1 40 00 00 00 Y1 Y1 Y1 Y1 40 00 00 00 X2 X2 X2 X2 40 00 00 00 Z2 Z2 Z2 Z2 40 00 00 00 Y2 Y2 Y2 Y2 40 00 00 00 X3 X3 X3 X3 40 00 00 00 Z3 Z3 Z3 Z3 40 00 00 00 Y3 Y3 Y3 Y3
In order to teleport properly, you will need to lock X1 Y1 Z1 Z2 or X1 Y1 Z1 Z3.
Z2/Z3 seems to be the camera's Z. If it is set, you will not fall when you lock X1 Y1 Z1.
LOL. This is fun.
No 3 don't work on me. To make it clear, I simply freeze X1 Y1 Z1 before and I always drop into nothingness. And I don't want to nop the instruction because I also play and not just teleport.Quote:
Lol. You copied the whole bytes string. 1 set is enough. The animation set just ignore it. Suggest u use 4bytes hex.
Okay I am putting clear instruction on how to use the teleport correctly.
1. Get your correct xyz addy through whatever method you prefer. They are pointer though.
2. Change the value of xyz to teleport.
3. If you experience dropping. Freeze z value/nop the Z instruction address.
It's not hard but you must try yourself. The reason behind for not giving out the direct script/pointer is to make the community grow. Not just filled with bunch of leecher and getting asiasoft attention.