RO2 Teleport, jump, gravity

02/28/2013 05:10 boowooboy#16
Quote:
Originally Posted by keile View Post
Thanks. I got the X and Y. Though I think I got the Z as well but when I try to teleport, I keep falling endlessly. LOL
Which method did u use to find the address?
02/28/2013 05:53 songsimon1990#17
Quote:
Originally Posted by boowooboy View Post
Which method did u use to find the address?
That method. LOL
02/28/2013 06:19 keile#18
Quote:
Originally Posted by boowooboy View Post
Which method did u use to find the address?
I use the method you posted on the first page to find X and Y.

With Z, same thing, though I move up and down the stairs.
02/28/2013 07:06 boowooboy#19
Quote:
Originally Posted by keile View Post
I use the method you posted on the first page to find X and Y.

With Z, same thing, though I move up and down the stairs.
There's 2-3 address that stores the x cord values. In my opinion, I would the one with 7 digits when shown in 4 bytes. One issue is that when you try edit the values to teleport, it has no collision detection and character will fall underground if it happens to land on a ground if it's a hill/slope/stairs. I wonder if songsimon1990 face this issue too? Songsimon1990 from SG/MY?

How about a slow fall or no fall damage??
02/28/2013 07:34 songsimon1990#20
Quote:
Originally Posted by boowooboy View Post
There's 2-3 address that stores the x cord values. In my opinion, I would the one with 7 digits when shown in 4 bytes. One issue is that when you try edit the values to teleport, it has no collision detection and character will fall underground if it happens to land on a ground if it's a hill/slope/stairs. I wonder if songsimon1990 face this issue too? Songsimon1990 from SG/MY?

How about a slow fall or no fall damage??
By nopping Z instruction (the one i posted above). You can stop the changes make to Z value which make your char levitate.
02/28/2013 08:59 boowooboy#21
Quote:
Originally Posted by songsimon1990 View Post
By nopping Z instruction (the one i posted above). You can stop the changes make to Z value which make your char levitate.
That's what I'm facing too... Need to do a slow fall/no damage cheat... Any idea?
Did you make any ASM for it?
02/28/2013 09:14 songsimon1990#22
Quote:
Originally Posted by boowooboy View Post
That's what I'm facing too... Need to do a slow fall/no damage cheat... Any idea?
Did you make any ASM for it?
Huh? What are you facing? I am already give out the solution on your problem. :)
02/28/2013 09:17 boowooboy#23
No fall damage?
02/28/2013 09:41 songsimon1990#24
Quote:
Originally Posted by boowooboy View Post
No fall damage?
Why don't u try it?
02/28/2013 10:14 keile#25
I want to try what songsimon had posted but I had no idea where to input that. LOL
02/28/2013 10:20 songsimon1990#26
Quote:
Originally Posted by keile View Post
I want to try what songsimon had posted but I had no idea where to input that. LOL
The whole instruction is an address. Use it like an address.
02/28/2013 11:38 walokal24#27
@jump prt_field02 536 245 ^^
02/28/2013 12:04 keile#28
Haha. I get it now.

Basically you will find 3 sets of XYZ's and they were all just beside each other in memory.

Better to use 4 bytes instead of float.

In memory they were structured like this:

X1 X1 X1 X1 40 00 00 00 Z1 Z1 Z1 Z1 40 00 00 00 Y1 Y1 Y1 Y1 40 00 00 00 X2 X2 X2 X2 40 00 00 00 Z2 Z2 Z2 Z2 40 00 00 00 Y2 Y2 Y2 Y2 40 00 00 00 X3 X3 X3 X3 40 00 00 00 Z3 Z3 Z3 Z3 40 00 00 00 Y3 Y3 Y3 Y3

In order to teleport properly, you will need to lock X1 Y1 Z1 Z2 or X1 Y1 Z1 Z3.

Z2/Z3 seems to be the camera's Z. If it is set, you will not fall when you lock X1 Y1 Z1.

LOL. This is fun.
02/28/2013 12:29 songsimon1990#29
Quote:
Originally Posted by keile View Post
Haha. I get it now.

Basically you will find 3 sets of XYZ's and they were all just beside each other in memory.

Better to use 4 bytes instead of float.

In memory they were structured like this:

X1 X1 X1 X1 40 00 00 00 Z1 Z1 Z1 Z1 40 00 00 00 Y1 Y1 Y1 Y1 40 00 00 00 X2 X2 X2 X2 40 00 00 00 Z2 Z2 Z2 Z2 40 00 00 00 Y2 Y2 Y2 Y2 40 00 00 00 X3 X3 X3 X3 40 00 00 00 Z3 Z3 Z3 Z3 40 00 00 00 Y3 Y3 Y3 Y3

In order to teleport properly, you will need to lock X1 Y1 Z1 Z2 or X1 Y1 Z1 Z3.

Z2/Z3 seems to be the camera's Z. If it is set, you will not fall when you lock X1 Y1 Z1.

LOL. This is fun.
Lol. You copied the whole bytes string. 1 set is enough. The animation set just ignore it. Suggest u use 4bytes hex.

Okay I am putting clear instruction on how to use the teleport correctly.
1. Get your correct xyz addy through whatever method you prefer. They are pointer though.
2. Change the value of xyz to teleport.
3. If you experience dropping. Freeze z value/nop the Z instruction address.

It's not hard but you must try yourself. The reason behind for not giving out the direct script/pointer is to make the community grow. Not just filled with bunch of leecher and getting asiasoft attention.
02/28/2013 12:58 keile#30
Quote:
Originally Posted by songsimon1990 View Post
Lol. You copied the whole bytes string. 1 set is enough. The animation set just ignore it. Suggest u use 4bytes hex.

Okay I am putting clear instruction on how to use the teleport correctly.
1. Get your correct xyz addy through whatever method you prefer. They are pointer though.
2. Change the value of xyz to teleport.
3. If you experience dropping. Freeze z value/nop the Z instruction address.

It's not hard but you must try yourself. The reason behind for not giving out the direct script/pointer is to make the community grow. Not just filled with bunch of leecher and getting asiasoft attention.
No 3 don't work on me. To make it clear, I simply freeze X1 Y1 Z1 before and I always drop into nothingness. And I don't want to nop the instruction because I also play and not just teleport.