Quote:
Originally Posted by glandu2
I wonder if using a sort of plugin that would filter the server's packets to manage only 8.1 new features would be easier to implement than a full server (and probably with less performance loss)
The new features are only title and the arena ? Arena shoud be implementable using worldlocation i think, using protected zone at respawn, and zone like in the pvp-only zone (don't know the official english name, it's were we don't have to be in duel or pk mode to kill someone). And if needed, some lua stuff.
Title require external processing i think, or by injecting code inside the original server. Using new special buffs could emulate the stats boost, maybe using lua as well
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Only if you want to display the titles there is a need of injections. otherwise .lua is enough.
Arena is difficult because as far as i know there is no pvptype for groupduells. And if you want to 'rebuild' the whole "winner-loser" thing + arena points. In my opinion the arena is the hardest part. But never checked all of the worldlocation types, perhaps there is something which will fit. But there is no way to get the winner of a duell, isn't it?
Titles are easy. Almost every "start_functions" to give a title could be placed in questresource. Titles could be given by flags. On_login, On_death ... to give the additional stats via Buff. Only Problem are the arena's or pvp zones which will remove every buff but you can use eventareas in the "spawn points" to get this fixed.