Quote:
Originally Posted by Sedrika
@Lethal: I'm really impressed. With what you are doing and your GUI Editor.
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Thanks, hopefully developing the cFlyff interface will go well when the time comes. I'm currently working on redoing the inventory code, along with the inventory interface eventually. Perhaps after that's done, I'll start work on the cFlyff interface.
Quote:
Originally Posted by Allowedes
I know it is off topic. But with what developing enviorment you are developing the flyff source code.
I thought it would be MSVC 2012.
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You're correct, I've been using vs2012 for a few months now(was using vs2010 prior to that).
Quote:
Originally Posted by Allowedes
Ontopic, The systems are really not bad. How long took it to you to develop them ?
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The theme system's base didn't take too long, but making all of the code compatible with it as well as the Post and Pre v19 themes took awhile.
I probably finished the v19 interface integration(with the theme system) within around 30-40 hours over the course of a month or so(that estimate may be way off). After that, I'd say I spent around 10-15 hours fixing minor issues, such as certain parts of the UI flickering when fullscene multisampling or the action slot slowing down when FPS went down.
I'm pretty bad at estimates though, so don't take that too seriously. Also, note that much of the time I spent developing it was because I got stuck at times. It was an interesting project, as I don't have much directx experience. I learned a lot though.