Private Game Servers Programming Aspects (GENERALLY)

12/15/2012 00:52 badguy4you#16
Quote:
Originally Posted by pro4never View Post
You're still missing my point.

There's nothing stopping him from diving into the deep end right now.

He can develop for any patch he prefers and run with it. I mentioned 5095 as binaries are out there to log accurate packet structures from (same would therefor apply to 5065 obviously).

This will give him a very complete and indepth introduction to developing a private server. At that point he can decide what is important to him. Yes, he should probably learn reverse engineering if it's a field that interests him but it's not a requirement to start.

It's a bit like saying saying you have to have a masters in English literature before you can bother writing an essay. Yes, having your masters will probably come in handy and produce a better essay but there's a learning curve and having a high barrier to entry before he can 'start' benefits no one.
I really like your opinion and i think you understand that i am not gonna write a server for a documented online game but what you want to clarify is simply

That i train myself on conquer [which is well documented in the encryption part] just to give my self a rout on how programming a private server for an online game takes place and how could i bring parts together. Then when it comes to the game that is undocumented i start to learn reverse just to get the encryption then i am free to go.

If that is what you meant so i am totally with you...
12/15/2012 00:56 pro4never#17
Exactly. You'll get familiar with how things CAN be written. Obviously you'll make mistakes and it may not be the best source ever but you'll learn far more than you ever would following random tutorials by just working on these type of projects.

That knowledge can then be transferred to other games and programming languages and be applied to anything else you might decide to work on.