Quote:
Originally Posted by NovaCygni
They both effectively do the same thing, the CE method just stops the client sending the packet containing the "Unequipd" item, meaning all the server is seeing when ur re-equiping is
Code:
Equips item, Equips item, Equips item, Equips item
And therefore Stacks the bonus that way....
What I suggested is doing it with the packets alone, thus would be more efficient (* I mean Having to equip the item manuelly, its so lame, rather equip it 20 times in 1 second than spend 2 minutes equiping it by hand 20 times ;) *)
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Hey Nova,
When you talked about the CE method in stacking bonuses, so there's no need for any programs besides CE and a bypass?
So the CE method you are suggesting is the we manipulate the memory region where the unequip address is and then use the option "what writes to this address" ?
So what I do, instead of the equipments bonus going away, I should change it add instead of subtract? or do I just NOP it? or jmp jne whatever.
Thanks