Gm commands - how to spawn a unique without showing in global

11/28/2012 18:31 PortalDark#16
if you have access to updates, remove the notice from the txt(i think it is called txtgui or something like that)
if you do so, that will disable the message but only for those with that file changed
but doing so, will make other uniques stop displaying their spawn time
also, typing GIANT CHAMP and STRONG will spawn a giant/champion/elite(not elite guards) but is just a mode, not unique can spawn in general without editing the db/client
Quote:
Originally Posted by Veteran1337 View Post
You did this probably in an emulator, the most emulator were based in the loadmonster command on the rarity and not on the amount of monster
it is based on rarity and if the message for that mob is activated
11/28/2012 18:48 vevera#17
Quote:
Originally Posted by PortalDark View Post
if you have access to updates, remove the notice from the txt(i think it is called txtgui or something like that)
if you do so, that will disable the message but only for those with that file changed
but doing so, will make other uniques stop displaying their spawn time
also, typing GIANT CHAMP and STRONG will spawn a giant/champion/elite(not elite guards) but is just a mode, not unique can spawn in general without editing the db/client


it is based on rarity and if the message for that mob is activated

i don't have any acces to any file from ServerFile. i just asked..because i remember with emulators i spawn an unique without showing on global message like others..but i guess with real server files it dosen't work without acces to any file or something like this :(
12/13/2012 10:18 Miky Mouse#18
"/zoe2 MOB_CH_TIGERWOMAN 1" this works on vsro/br instantly kills monster and gives you exp (doesn't show up on notice)