Quote:
Originally Posted by alerules
im just trying to learn here..
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Really? Earlier you said...
Quote:
Originally Posted by alerules
send in private :O
im sick of trying to find it -.-
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... and that seems quite contradictory. These values are not complex, only require a single pointer... if you can't find them then you're doing it wrong. Having these kinds of simple values won't make them easier to find.
Quote:
Originally Posted by alerules
i already made my own list iteration program(i can provide it if you dun believe) and it's working fine except for 1 bug..
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First, I have no way to confirm you wrote it. Second, if it has a bug, it isn't working properly. Third, I am SURE you did not find the offsets yourself since you can't find much simpler values.
Quote:
Originally Posted by alerules
how i managed entity iteration end is when counter reaches the same entity(your player) for the second time, iteration ends..
what am i doing wrong?
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Your tone should much more closely match this if you are serious about learning. You might actually get answers and learn some things.
Your methodology means if your player entity is in the middle of the entities you must iterate the list 150% before stopping. Not only is it weird, but it is intentionally less than optimal for no good reason in a situation where a solution which is 50% faster (on average) is apparent.
Why not remember the first entity or entity address and stop once you see it again? That seems the obvious, logical, programmer-esque thing to do. So it isn't just "a bug", it is poor design.