Just an idea

03/21/2009 17:31 ♠Blunt♠#16
Quote:
Originally Posted by Istel View Post
well i can show you that, but you dont preffer see aloken working?
and i dont talking about replace a class, or change some mesh to make look like a aloken. Im talking about have a server with 7 character from the start to the end.

toushe.
Ye I would like to see that post ss :)
03/21/2009 18:05 Istel#17
Quote:
Originally Posted by MidnightClub View Post
Ye I would like to see that post ss :)
My test aloken, look how they say "hi"
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My god, how this people add the 7 class to create char windows :confused:
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naaaa... and create work's?
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yea, work's.
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I hope you understand i dont trying flamming you, and im just posting this becouse i dont like that "we are the super team, and rulz all".
I see some good work here, i repeat, im just trying put your foot on earth again.

Before some one say "its a fake", its ok, people who know the client/server, know i just need show that screen's to show its working.

We are opening our server new week, you can find it on xtremetop100, its the one who say "ALL WORKING, INCLUDING ALOKEN".

chears.
03/21/2009 18:17 ♠Blunt♠#18
Quote:
Originally Posted by Istel View Post
My test aloken, look how they say "hi"
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My god, how this people add the 7 class to create char windows :confused:
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naaaa... and create work's?
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yea, work's.
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I hope you understand i dont trying flamming you, and im just posting this becouse i dont like that "we are the super team, and rulz all".
I see some good work here, i repeat, im just trying put your foot on earth again.

Before some one say "its a fake", its ok, people who know the client/server, know i just need show that screen's to show its working.

We are opening our server new week, you can find it on xtremetop100, its the one who say "ALL WORKING, INCLUDING ALOKEN".

chears.
Good job ;) If I'm not wrong you said you got all action 6 working ? thats mean you have party pvp,siege,dk square,auction house right ? :rolleyes:

Btw your server is called dekaron Romania :confused:?
03/21/2009 18:24 Istel#19
i repeate, im not trying to flamming you.
So please dont make this a "you have, i have" discution.

there some stuff you can Add to the server if you know how do it, and of course its not just editing csv's becouse you need the server understand what are that extra data you are adding.

And no, of course we are not from rumania, we aren't vampires... yet. (?).
03/21/2009 18:27 ♠Blunt♠#20
Quote:
Originally Posted by Istel View Post
i repeate, im not trying to flamming you.
So please dont make this a "you have, i have" discution.

there some stuff you can Add to the server if you know how do it, and of course its not just editing csv's becouse you need the server understand what are that extra data you are adding.

And no, of course we are not from rumania, we aren't vampires... yet. (?).
It's alright , I'm waiting for your server :) btw about that romania thing it's because it's the only one that I saw on extremetop100 with "aloken" in it
03/21/2009 18:31 Istel#21
yes, its no problem we dont open yet, and that why we are not making promo about the server.

thanks for understand, i realy dont want offense you or another people, just show you than exist another people doing great job with dekaron.

chears.
03/22/2009 02:09 LeQuebecoisqc#22
Yeah you can simply work out the class inside sql db add aloken as the 7 chars....(not just sql of course)There nothing great in these things and I don't really care and show off like you saying having the best things...( no offense) its not a contest its just dekaron sorry but I just waste 1/5000 of my times on dekaron since nothing beat the real life living -.- not like playing chinese game all the the day ...I wish I had more time to spend on this to make great things but this isnt the case of course its easy with a team ...try to do the whole shit alone ;) having the best server is not just about aloken but all the millions of small details that can affect to make the best gaming environnement
03/22/2009 02:26 ItsNobody#23
Grr i added aloken in sql db and still nothing
in SP_CHAR_CREATE

Maybe im wrong



/************************************************** ****************
* 작성자 : 한지욱
* 작성일 : 2004.10.11(월)
* 내 용 : 캐릭터 생성
* 반환값 : -1 : character_no 체번 실패
-2 : user_character 등록실패
-3 : user_suit 등록실패
-4 : user_bag 등록오류
-5 : user_skill 등록오류
-6 : user_slot 등록오류
-7 : user_quest 등록오류
-11 : 중복 캐릭터명 입력
-12 : 금지 캐릭터명 입력
0:성공
************************************************** ****************
* 수정자 : 한지욱
* 수정일 : 2004.10.20(수)
* 수정내역 : 캐릭터 생성시 bag정보 입력
************************************************** ****************
* 수정자 : 한지욱
* 수정일 : 2004.10.21(목)
* 수정내역 : character_no OUTPUT parameter 추가
************************************************** ****************
* 수정자 : 한지욱
* 수정일 : 2004.10.25(월)
* 수정내역 : 캐릭터명 중복체크 / 필터링 추가
************************************************** ****************
* 수정자 : 한지욱
* 수정일 : 2005.03.19(월)
* 수정내역 : Character_Info 데이터타입 변경
************************************************** ****************
* 수정자 : 한지욱
* 수정일 : 2005.03.24(목)
* 수정내역 : 1) 캐릭터생성시 기본정보 DB에서 제공
2) 기본정보 : Char_Info, Char_Suit, Char_Skill, Char_Slot, Char_Quest
************************************************** ****************
* 수정자 : 한지욱
* 수정일 : 2005.03.25(금)
* 수정내역 : 캐릭터정보에 Storage 추가
************************************************** ****************
* 수정자 : Hanjiwook
* 수정일 : 2005.08.04(THU)
* 수정내역 : 캐릭터정보에 PK정보 추가 (wPKCount, wChaoticLevel, nShield)
************************************************** ****************
* 수정자 : Hanjiwook
* 수정일 : 2005.09.05(MON)
* 수정내역 : 스탯클리어카운트 추가 (byStatClearCount)
************************************************** ****************
* 수정자 : Hanjiwook
* 수정일 : 2005.09.06(TUE)
* 수정내역 : PC 기타정보 추가 (dwFlag)
************************************************** ****************
* 수정자 : Hanjiwook
* 수정일 : 2005.10.20(THU)
* 수정내역 : 아이템시리얼넘버 Type 변경(bigint -> binary(16)
************************************************** ****************
* 수정자 : Hanjiwook
* 수정일 : 2005.11.07(MON)
* 수정내역 : 아이템테이블 등록일, 만료일 추가 (by 기간제아이템)
************************************************** ****************
* 수정자 : Hanjiwook
* 수정일 : 2005.11.30(WED)
* 수정내역 : 아이템남은시간 분 -> 초
************************************************** ****************
* 수정자 : Choijihwan
* 수정일 : 2006.02.11(SAT)
* 수정내역 : user_character테이블 PVP Columns 추가로
@char_info OUTPUT 에 다음정보 추가.
DWORD dwPVPPoint; // PVP 점수
WORD wWinRecord; // 승리 횟수
WORD wLoseRecord; // 패배 횟수
WORD wDrawRecord; // 비긴 횟수
************************************************** ****************
* 수정자 : Hanjiwook
* 수정일 : 2006.04.05(WED)
* 수정내역 :
1. 캐릭터생성시 아이템시리얼 하드코딩 (0x00000000000000000000000000000000)
2. dbo.FN_GetRemainSecond 함수 Call 오류 수정
************************************************** ****************
* 수정자 : Choijihwan
* 수정일 : 2006.12.26(WEB)
* 수정내역 : Add "dwSupplyPoint" column
DWORD dwSupplyPoint;
************************************************** ****************/
CREATE PROCEDURE dbo.SP_CHAR_CREATE
@user_no varchar(14) ,
@character_name varchar(40) ,
@v_byPCClass INT ,
@v_mapIndex INT ,
@user_ip_addr varbinary(4) ,
@character_no varchar(18) OUTPUT ,
@char_info varbinary(256) OUTPUT ,
@char_suit varbinary(1000) OUTPUT ,
@char_suit_serial varbinary(1000) OUTPUT ,
@char_suit_limit varbinary(1000) OUTPUT ,
@sp_rtn INT OUTPUT
AS

DECLARE @v_char_info varbinary(256)
DECLARE @ipt_date char(8)
DECLARE @ipt_time datetime
DECLARE @rowcnt int
DECLARE @v_ret int
DECLARE @char_gubun char(1)
DECLARE @regdate varchar(8)
DECLARE @seq_no numeric
DECLARE @tab_nm varchar(20)
DECLARE @m_date varchar(6)
DECLARE @spid varchar(3)
DECLARE @rand_no varchar(1)
DECLARE @wh_char_no VARCHAR(14)

DECLARE @wLength INT
DECLARE @dwAdv BIGINT
DECLARE @dwPeerage BIGINT
DECLARE @dwExp BIGINT
DECLARE @dwMoney BIGINT
DECLARE @dwStoreMoney BIGINT
DECLARE @dwStorageMoney BIGINT
DECLARE @nHP INT
DECLARE @nMP INT
DECLARE @wStr INT
DECLARE @wDex INT
DECLARE @wCon INT
DECLARE @wSpr INT
DECLARE @wPosX INT
DECLARE @wPosY INT
DECLARE @wRetPosX INT
DECLARE @wRetPosY INT
DECLARE @wMapIndex INT
DECLARE @wRetMapIndex INT
DECLARE @wStatPoint INT
DECLARE @wSkillPoint INT
DECLARE @wLevel INT
DECLARE @byPCClass INT
DECLARE @byDirection INT
DECLARE @byRetDirection INT
DECLARE @bySkillClearCount INT
DECLARE @byStatClearCount INT -- 스탯클리어카운트
DECLARE @wPKCount INT -- PK수
DECLARE @wChaoticLevel INT -- 카오수치
DECLARE @nShield INT -- 실드포인트(SP)
DECLARE @dwFlag INT -- PC INFO 정보 Flag

DECLARE @v_cur_no INT
DECLARE @v_suit_len INT
DECLARE @v_character_suit VARBINARY(1000)
DECLARE @v_char_suit_serial VARBINARY(1000)
DECLARE @v_char_suit_limit VARBINARY(1000)
DECLARE @v_position INT
DECLARE @v_field VARBINARY(29)
DECLARE @v_dwSerialInfo binary(19)
DECLARE @v_dwlimitInfo binary(15)


BEGIN

-------------------------------------------------------------------
-- 캐릭터번호 생성규칙
-- 형식 : char(14) - 캐릭터구분 + YYMM + 일련번호(9) -> A0410123456789
-- 캐릭터구분 : 기사(0)-'A', 궁사(1)-'B', 법사(2)-'C', 소환사(3)-'D', 힐러(4)-'E', 워리어(5)-'F'
-------------------------------------------------------------------

SET @character_no = '000000000000000000'
SET @char_info = 0x1234567890
SET @char_suit = 0X0002
SET @char_suit_serial = 0x0002
SET @char_suit_limit = 0x0002

SET @sp_rtn = 0
SET @v_ret = 0
SET @ipt_time = GetDate()
SET @spid = CAST(dbo.FN_GetAutoNo(@@spid,3) as varchar(3))

-- 캐릭터명 체크 (중복체크 / 필터링체크)
EXEC sp_char_name_check @character_name, @v_ret OUTPUT

IF @v_ret < 0 -- 캐릭터명 오류
BEGIN
SET @sp_rtn = @v_ret
RETURN
END

-- 캐릭터구분 Parsing
SELECT @char_gubun = CASE @v_byPCClass
WHEN 0 THEN 'A'
WHEN 1 THEN 'B'
WHEN 2 THEN 'C'
WHEN 3 THEN 'D'
WHEN 4 THEN 'E'
WHEN 5 THEN 'F'
WHEN 6 THEN 'G'
ELSE 'Z'
END

-- 관리코드 테이블네임 설정 (테이블명_캐릭터구분)
SET @tab_nm = 'USER_CHARACTER'+'_'+@char_gubun
SET @regdate = SUBSTRING(CONVERT(varchar(10),@ipt_time,112),1,6)+ '01'

-- 캐릭터 일련번호 체번
EXEC sp_com_seqno @tab_nm, @regdate, @seq_no OUTPUT

IF @seq_no < 1 -- 일련번호 체번오류
BEGIN
SET @sp_rtn = @seq_no
RETURN
END

-- character_no 생성
SET @m_date = SUBSTRING(CONVERT(varchar(10),@ipt_time,112),3,4)
SET @character_no = @char_gubun + @m_date + @spid + dbo.FN_GetAutoNo(@seq_no,10)

-- 기본캐릭터 생성위한 검색조건 생성
SET @rand_no = CAST(3*Rand()+1 as INT)
SET @wh_char_no = 'DEKARON'+CAST(@v_byPCClass as varchar(1))+'000001'

SELECT @dwAdv = dwAdv ,
@dwPeerage = dwPeerage ,
@dwExp = dwExp ,
@dwMoney = dwMoney ,
@dwStoreMoney = dwStoreMoney ,
@dwStorageMoney = dwStorageMoney ,
@nHP = nHP ,
@nMP = nMP ,
@wStr = wStr ,
@wDex = wDex ,
@wCon = wCon ,
@wSpr = wSpr ,
@wStatPoint = wStatPoint ,
@wSkillPoint = wSkillPoint ,
@wLevel = wLevel ,
@byPCClass = byPCClass ,
@bySkillClearCount = bySkillClearCount ,
@byStatClearCount = byStatClearCount ,
@wPKCount = wPKCount ,
@wChaoticLevel = wChaoticLevel ,
@nShield = nShield ,
@dwFlag = dwFlag
FROM dbo.user_character WITH(NOLOCK)
WHERE character_no = @wh_char_no

SELECT @wPosX = wPosX ,
@wPosY = wPosY ,
@wRetPosX = wRetPosX ,
@wRetPosY = wRetPosY ,
@wMapIndex = wMapIndex ,
@wRetMapIndex = wRetMapIndex ,
@byDirection = byDirection ,
@byRetDirection = byRetDirection
FROM dbo.char_mappos WITH(NOLOCK)
WHERE mapIndex = @v_mapIndex
AND line_no = @rand_no


-- 등록일자
SET @ipt_date = convert(char(8),getdate(),112)

BEGIN TRANSACTION
-------------------------------------------------------------------
-- 1. insert into user_character(캐릭터기본정보) table
-------------------------------------------------------------------
INSERT INTO user_character
(
character_no ,
character_name ,
user_no ,
dwAdv ,
dwPeerage ,
dwExp ,
dwMoney ,
dwStoreMoney ,
dwStorageMoney ,
nHP ,
nMP ,
wStr ,
wDex ,
wCon ,
wSpr ,
wPosX ,
wPosY ,
wRetPosX ,
wRetPosY ,
wMapIndex ,
wRetMapIndex ,
wStatPoint ,
wSkillPoint ,
wLevel ,
byPCClass ,
byDirection ,
byRetDirection ,
bySkillClearCount ,
byStatClearCount ,
wPKCount ,
wChaoticLevel ,
nShield ,
dwFlag ,
login_flag ,
ipt_date ,
ipt_time ,
user_ip_addr
)
VALUES
(
@character_no ,
@character_name ,
@user_no ,
@dwAdv ,
@dwPeerage ,
@dwExp ,
@dwMoney ,
@dwStoreMoney ,
@dwStorageMoney ,
@nHP ,
@nMP ,
@wStr ,
@wDex ,
@wCon ,
@wSpr ,
@wPosX ,
@wPosY ,
@wRetPosX ,
@wRetPosY ,
@wMapIndex ,
@wRetMapIndex ,
@wStatPoint ,
@wSkillPoint ,
@wLevel ,
@byPCClass ,
@byDirection ,
@byRetDirection ,
@bySkillClearCount ,
@byStatClearCount ,
@wPKCount ,
@wChaoticLevel ,
@nShield ,
@dwFlag ,
'Y' ,
@ipt_date ,
@ipt_time ,
@user_ip_addr
)

IF @@ERROR <> 0 OR @@ROWCOUNT <> 1
-- user_character 등록실패
BEGIN
ROLLBACK TRANSACTION
SET @sp_rtn = -2
RETURN
END


-------------------------------------------------------------------
-- 2. insert into suit(캐릭터착용정보) table
-------------------------------------------------------------------
INSERT INTO USER_SUIT
(
character_no ,
line_no ,
byHeader ,
wIndex ,
dwSerialNumber ,
info ,
upt_time ,
reg_bindate ,
exp_bindate
)
SELECT @character_no ,
line_no ,
byHeader ,
wIndex ,
0x00000000000000000000000000000000,
info ,
getDate() ,
reg_bindate ,
exp_bindate
FROM dbo.user_suit WITH(NOLOCK)
WHERE character_no = @wh_char_no

IF @@ERROR <> 0
-- user_suit 등록실패
BEGIN
ROLLBACK TRANSACTION
SET @sp_rtn = -3
RETURN
END

-------------------------------------------------------------------
-- 3. insert into bag(캐릭터인벤토리정보) table
-------------------------------------------------------------------
INSERT INTO USER_BAG
(
character_no ,
line_no ,
byHeader ,
wIndex ,
dwSerialNumber ,
info ,
upt_time ,
reg_bindate ,
exp_bindate
)
SELECT @character_no ,
line_no ,
byHeader ,
wIndex ,
0x00000000000000000000000000000000,
info ,
getDate() ,
reg_bindate ,
exp_bindate
FROM dbo.user_bag WITH(NOLOCK)
WHERE character_no = @wh_char_no

IF @@ERROR <> 0
-- user_bag 등록실패
BEGIN
ROLLBACK TRANSACTION
SET @sp_rtn = -4
RETURN
END

-------------------------------------------------------------------
-- 4. insert into skill (캐릭터스킬정보) table
-------------------------------------------------------------------
INSERT INTO USER_SKILL
(
character_no ,
line_no ,
info ,
ipt_time ,
upt_time
)
SELECT @character_no ,
line_no ,
info ,
ipt_time ,
getDate()
FROM dbo.user_skill WITH(NOLOCK)
WHERE character_no = @wh_char_no

IF @@ERROR <> 0
-- user_skill 등록실패
BEGIN
ROLLBACK TRANSACTION
SET @sp_rtn = -5
RETURN
END

-------------------------------------------------------------------
-- 5. insert into slot (캐릭터슬롯정보) table
-------------------------------------------------------------------
INSERT INTO USER_SLOT
(
character_no ,
line_no ,
info ,
ipt_time ,
upt_time
)
SELECT @character_no ,
line_no ,
info ,
ipt_time ,
getDate()
FROM dbo.user_slot WITH(NOLOCK)
WHERE character_no = @wh_char_no

IF @@ERROR <> 0
-- user_slot 등록실패
BEGIN
ROLLBACK TRANSACTION
SET @sp_rtn = -6
RETURN
END

-------------------------------------------------------------------
-- 5. insert into Quest_Doing (캐릭터 퀘스트 정보) table
-------------------------------------------------------------------
INSERT INTO USER_QUEST_DOING
(
character_no ,
q_index ,
q_count_0 ,
q_count_1 ,
q_count_2 ,
q_count_3 ,
q_start_time ,
upt_time
)
SELECT @character_no ,
q_index ,
q_count_0 ,
q_count_1 ,
q_count_2 ,
q_count_3 ,
q_start_time ,
getDate()
FROM dbo.USER_QUEST_DOING WITH(NOLOCK)
WHERE character_no = @wh_char_no

IF @@ERROR <> 0
-- user_quest_doing 등록실패
BEGIN
ROLLBACK TRANSACTION
SET @sp_rtn = -7
RETURN
END

-- char_info binary Data OutPut
SELECT @v_char_info = CAST( 91 as varbinary(2)) +
CAST(dwAdv as varbinary(4)) +
CAST(dwPeerage as varbinary(4)) +
CAST(dwExp as varbinary(4)) +
CAST(dwMoney as varbinary(4)) +
CAST(dwStoreMoney as varbinary(4)) +
CAST(dwStorageMoney as varbinary(4)) +
CAST(nHP as varbinary(4)) +
CAST(nMP as varbinary(4)) +
CAST(wStr as varbinary(2)) +
CAST(wDex as varbinary(2)) +
CAST(wCon as varbinary(2)) +
CAST(wSpr as varbinary(2)) +
CAST(wPosX as varbinary(2)) +
CAST(wPosY as varbinary(2)) +
CAST(wRetPosX as varbinary(2)) +
CAST(wRetPosY as varbinary(2)) +
CAST(wMapIndex as varbinary(2)) +
CAST(wRetMapIndex as varbinary(2)) +
CAST(wStatPoint as varbinary(2)) +
CAST(wSkillPoint as varbinary(2)) +
CAST(wLevel as varbinary(2)) +
CAST(byPCClass as varbinary(1)) +
CAST(byDirection as varbinary(1)) +
CAST(byRetDirection as varbinary(1)) +
CAST(bySkillClearCount as varbinary(1)) +
CAST(byStatClearCount as varbinary(1)) +
CAST(wPKCount as varbinary(2)) +
CAST(wChaoticLevel as varbinary(2)) +
CAST(nShield as varbinary(4)) +
CAST(dwFlag as varbinary(4)) +
CAST(IsNull(dwPVPPoint , 0) as varbinary(4)) + --PVP : PVP 점수
CAST(IsNull(wWinRecord , 0) as varbinary(2)) + --PVP : 승리 횟수
CAST(IsNull(wLoseRecord , 0) as varbinary(2)) + --PVP : 패배 횟수
CAST(IsNull(wDrawRecord , 0) as varbinary(2)) + --PVP : 비긴 횟수
CAST(IsNull(dwSupplyPoint, 0) as varbinary(4)) --보급 물자 포인트
FROM dbo.user_character WITH(NOLOCK)
WHERE character_no = @character_no

SET @char_info = @v_char_info

-- char_suit OutPut Start
SET @v_suit_len = 2
SET @v_character_suit = NULL
SET @v_char_suit_serial = NULL
SET @v_char_suit_limit = NULL

DECLARE cur_suit CURSOR FAST_FORWARD
FOR
SELECT line_no,
CAST(byHeader as varbinary(2)) +
CAST(wIndex as varbinary(2)) +
info ,
CAST(line_no as varbinary(1)) +
CAST(wIndex as varbinary(2)) +
dwSerialNumber ,
CAST(line_no as varbinary(1)) +
CAST(wIndex as varbinary(2)) +
dbo.FN_GetRemainSecond(GetDate(), exp_bindate) +
ISNULL(reg_bindate, 0x00000000) +
ISNULL(exp_bindate, 0x00000000)
FROM dbo.user_suit WITH(NOLOCK)
WHERE character_no = @character_no

OPEN cur_suit

FETCH NEXT FROM cur_suit INTO @v_position, @v_field, @v_dwSerialInfo, @v_dwlimitInfo

WHILE @@FETCH_STATUS = 0
BEGIN
IF ((@v_suit_len + DATALENGTH(@v_field)) > 1000) OR (DATALENGTH(@v_char_suit_serial) + 2 + DATALENGTH(@v_dwSerialInfo) > 1000) OR (DATALENGTH(@v_char_suit_limit) + 2 + DATALENGTH(@v_dwlimitInfo) > 1000)
BEGIN
CLOSE cur_suit
DEALLOCATE cur_suit
ROLLBACK TRAN
SET @sp_rtn = -5
RETURN
END

IF @v_character_suit IS NULL
SET @v_character_suit = CONVERT(VARBINARY(1), DATALENGTH(@v_field) + 2)
ELSE
SET @v_character_suit = @v_character_suit + CONVERT(VARBINARY(1), DATALENGTH(@v_field) + 2)

SET @v_character_suit = @v_character_suit + CONVERT(VARBINARY(1), @v_position)
SET @v_character_suit = @v_character_suit + @v_field

--// Serial Packet
IF @v_char_suit_serial IS NULL
SET @v_char_suit_serial = @v_dwSerialInfo
ELSE
SET @v_char_suit_serial = @v_char_suit_serial + @v_dwSerialInfo
--// Limit Packet
IF @v_char_suit_limit IS NULL
SET @v_char_suit_limit = @v_dwlimitInfo
ELSE
SET @v_char_suit_limit = @v_char_suit_limit + @v_dwlimitInfo

SET @v_suit_len = @v_suit_len + 2 + DATALENGTH(@v_field)

FETCH NEXT FROM cur_suit INTO @v_position, @v_field, @v_dwSerialInfo, @v_dwlimitInfo
END

--// Item Info Check
IF @v_character_suit IS NULL
SET @v_character_suit = CONVERT( BINARY(2), @v_suit_len )
ELSE
SET @v_character_suit = CONVERT( BINARY(2), @v_suit_len ) + @v_character_suit
--// Item Serial Check
IF @v_char_suit_serial IS NULL
SET @v_char_suit_serial = 0x0002
ELSE
SET @v_char_suit_serial = CONVERT( BINARY(2), DATALENGTH(@v_char_suit_serial)+2 ) + @v_char_suit_serial
--// Item Limit Check
IF @v_char_suit_limit IS NULL
SET @v_char_suit_limit = 0x0002
ELSE
SET @v_char_suit_limit = CONVERT( BINARY(2), DATALENGTH(@v_char_suit_limit)+2 ) + @v_char_suit_limit

SET @char_suit = @v_character_suit
SET @char_suit_serial = @v_char_suit_serial
SET @char_suit_limit = @v_char_suit_limit

CLOSE cur_suit
DEALLOCATE cur_suit
-- char_suit OutPut End

COMMIT TRANSACTION
SET @sp_rtn = 0
RETURN
END




GO
03/24/2009 05:25 zagzam#24
Quote:
Originally Posted by Istel View Post
yes, its no problem we dont open yet, and that why we are not making promo about the server.

thanks for understand, i realy dont want offense you or another people, just show you than exist another people doing great job with dekaron.

chears.
great work!!!!!

if someone does something this great, we *commend* that person for good work not *flame* :D
03/27/2009 06:45 jojomihijo#25
dont forget procedure list :p~~
03/27/2009 06:47 jojomihijo#26
you can create but can not list :D

look in there, how much list in there ? :D :D :D
03/27/2009 08:20 razvanbk#27
istel i don't see your server on xtremetop100
03/27/2009 08:24 jojomihijo#28
if you can create aloken char, this character will begin with "z", because it not defined

everything except already defined will go "z"