Nope, this topic is about everything that concernes reverse-engineering of the client, in general.Quote:
Some of you guys got it wrong i think.. This is about taking original SWF client and directing it to do what you want. So you don't have to reverse the protocol or decompile the swf to check new antibot controls in the client..well, it's not 100% safe i think and swf preloading is also detectable (i was researching this maybe year ago, but lost interest and enough free time..).
W00dL3cs can you patch the opcodes directly in the swf player? (before they're jited)
That's what i was trying to explain...i was reacting to posts like this:Quote:
Nope, this topic is about everything that concernes reverse-engineering of the client, in general.
Mine are just examples: it's also possible to edit the swf without having the original source.
I did it to allow connection to my emulator :P
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But, can you explain us, what you want to "hack"?
ACP, items, players or server's?
JIT - just in time compilation of opcodes in the actionscript VM.. It's easier to change the opcodes before they are JITed i think and preferable for me to do it on the fly, so one doesn't have to download/setup/whatever anything (only the patcher).Quote:
PS: What do you mean with "jited"?
I still can't understand... Why would you need to edit the opcodes?Quote:
That's what i was trying to explain...i was reacting to posts like this:
JIT - just in time compilation of opcodes in the actionscript VM.. It's easier to change the opcodes before they are JITed i think and preferable for me to do it on the fly, so one doesn't have to download/setup/whatever anything (only the patcher).