Thanks for this, good job :)
Clipping crashes now!Quote:
Supplies from what i can tell are stored server-side, though you can change it to not decrease you still run out and cannot build more on siege/repair.
Does anybody have the endurance off hand so I can fumble about with it by chance to save me a bit of time/trouble?
Updated it since was minor patch that shifted the address's in memory a bit.
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Clipping fixed.. What I get for updating late when I was ill at the time and not wearing my glasses to see the difference between a JNA & JMP - my apoligies.
Climb is also fixed, just had to switch the 0 to 1 for the opcode and make it work, apparently it pasted the original to the change opcode for some reason when I saved it..
Wish I could find an older version of cheat engine.. Do not much enjoy the 6.x versions and much rather have a 5x or lower version of it.
I use simple Array of Byte to update. Clipping was work I had done in olly looking at how objects where created on the base when the world is generated within the client. Where in gZoom it removes all collision params, I only wanted to remove objects that where placed ontop.. Flying is fun and all while using the full clipping but when I just need to go through a simple door or wall I would much rather have less to click an toggle with to just do something so simple.
You would have to read up on tutorials on opcodes/bytes/arrays if you wanted to get more in depth with playing in memory on CE/Olly & I myself am a very terrible teacher - ask my gf ;(
It has a serverside check. Unless you can bypass that with some packet logger or somesuch, you wont be able to edit this.Quote:
Endurance
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>0</ID>
<Description>"No description"</Description>
<Color>80000008</Color>
<VariableType>4 Bytes</VariableType>
<Address>13830F64</Address>
</CheatEntry>
</CheatEntries>
</CheatTable>
If u Freeze it u have Unlimited Endurenc but if u Dodge 4 or 5 Times at the Same time the Client kick u from server
Yes indeed and I also improved it aswell as people pointed it out that it was not entirely going through everything such as trees and tid-bits so it should be a flawless clipping for everything but the base of the map.Quote:
Thank you! Yes, I agree. The object clipping is far greater than removing all clipping params.
You can look right in memory viewer and see how to aquire AoB from memory. Most of the links associated with older versions of CE are broken or malicious. I may just be forced infact to use the source.Quote:
Any chance you could share them AoBs? I am currently reading up on OllyDBG and learning that program, I already know Cheat Engine fairly well. Also, aren't there older versions of Cheat Engine on their forums? There's also the source code of it.
If you search in olly for all referenced text strings and look through parts of where the objects are world generated and trace around you can find some really neat stuff.Quote:
When you examined the process of world generation in the client, did you backtrace some other process to get there? I though of backtracing fall damage for example, and did fiddle around with it in Olly, but found nothing that had to do with collision.
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Yes indeed and I also improved it aswell as people pointed it out that it was not entirely going through everything such as trees and tid-bits so it should be a flawless clipping for everything but the base of the map.
You can look right in memory viewer and see how to aquire AoB from memory. Most of the links associated with older versions of CE are broken or malicious. I may just be forced infact to use the source.
If you search in olly for all referenced text strings and look through parts of where the objects are world generated and trace around you can find some really neat stuff.
The script is updated accordingly on everything.
Edit: Also would anybody mind updating the endurance or explain there scan method on that?