everything fine but 6577681 cant be the unique item id, mostly it looks like -2142983422 or sth.Quote:
Just tried:
(0x62,"bddddd",1,baseitem,weapon1,armor1,medicine, medicine2);
(
basitem=6577648
armor=6577647
wpn=6577649
small med=6577681
med med=6577666
Sent packet:
Type: 0x62
Format:bddddd
1-> 1
2-> 6577648 (match)
3-> 6577649 (match)
4-> 6577647 (match)
5-> 6577666 (match)
6-> 6577681 (match)
)
Still item is not enough... going to try Chest Armor....
Yup... my words.Quote:
u dont need to fake the item when u mix via packets rofl ^^
Yes. I have noticed that on private server there was such information in packet (-214blablabla). But not on int....Quote:
everything fine but 6577681 cant be the unique item id, mostly it looks like -2142983422 or sth.
ask him for the whole project ;)Quote:
I'm building those hacks on the bloodxs int source code. And there is something wrong in source code then (?)- Because itemID should stay static but Im getting dynamic numbers, except for those i have written in my previous posts (That's from PickItem(?), don't remember) .
From 0x1a (dropitem?) I usually got layer1: Static for some time, but it's same for every item(MyPlayerID?) layer2~3: some dynamic shit.
Gotta check the source again... but still have a lot to learn.
Best thing would be: Somebody uploads his "working" source for me so I can compare it with my modifications and see where I did mistakes/misleads.