new bug "crash"

08/18/2012 20:34 IceAmStiel#16
Quote:
Originally Posted by Over-Limit View Post
it's not the crash ( that you know caipi ) they talking about ,
it's diff crash ( pk2 crashs )
Oh ye I misread the post of the topic starter >.<
08/18/2012 20:39 Nezekan#17
Quote:
Originally Posted by KraL* View Post
I'm not an expert in everything there are some things I can't do it -.-
are you even an expert in one single thing related to sro?


Anyway this topic is the epvp alternative of a giant turd dropped by the queen of england in a bath of retardedness


seriously, this section keeps getting more retarded every day, and so do the pserver owners (so it seems)
08/18/2012 20:42 Kape7#18
Quote:
Originally Posted by glialka View Post
Thats happend if you use some fucked up databases which got released over the internet.

Congratz.
Quote:
Originally Posted by IceAmStiel View Post
Noe I got rid of the bug on OL already again, it's a truly weird bug but easy to track if you know the database well
Is not a server sided problem, but client-side. Server/DB is not involved at all.


Quote:
Originally Posted by Schickl View Post
guess why the client generates dmp files

jeez

This forum should be called Noobs united(ofc there are some, a few only though, exceptions)
I already checked it, the dump doesn't give much clues at all about the bug, and belive me I'm really used to read those errors from the dump. It shows an skeleton bug, but as I said the cause is not known yet so its hard to replicate the bug itself, which makes it even harder to fix.

Code:
Skeleton »ç¿ë ¿À·ù : (prim\mesh\char\china\man\chinaman_priest_face.bms) prim\skel\char\china\chinaman_skel.bsk -> prim\skel\char\europe\europeman_skel.bsk uz f ASSERT("NULL"), 930, D:\Project\SilkroadOnline\TOOLS & PLUGINS\SimpleViewer\objengine\PrimGeometry.cppuz  Terminate Programuz
08/18/2012 20:43 LastThief*#19
Quote:
Originally Posted by Phoenix 1337 View Post
are you retard ? wtf is your sentence . go learn englysh . :rolleyes:
@ahmed4ever2u . dude , every .txt into media.pk2 ONLY over 8mb (the big one) .. more than 100k every .txt . how come will he rebuild all?
Ever heard about rebuilding the media programmatically :awesome: ?
08/18/2012 20:47 Over-Limit#20
Quote:
Originally Posted by Synx7 View Post
Is not a server sided problem, but client-side. Server/DB is not involved at all.




I already checked it, the dump doesn't give much clues at all about the bug, and belive me I'm really used to read those errors from the dump. It shows an skeleton bug, but as I said the cause is not known yet so its hard to replicate the bug itself, which makes it even harder to fix.

Code:
Skeleton »ç¿ë ¿À·ù : (prim\mesh\char\china\man\chinaman_priest_face.bms) prim\skel\char\china\chinaman_skel.bsk -> prim\skel\char\europe\europeman_skel.bsk uz f ASSERT("NULL"), 930, D:\Project\SilkroadOnline\TOOLS & PLUGINS\SimpleViewer\objengine\PrimGeometry.cppuz  Terminate Programuz
yeah that's the error that i showed it to synx
so where the pro who going know what makes this crash!

Quote:
are you retard ? wtf is your sentence . go learn englysh
yeah iam trying to learn englysh ^_^
still not you fking be business
08/18/2012 20:54 Lolill0#21
"Skeleton »ç¿ë ¿À·ù : (prim\mesh\char\china\man\chinaman_priest_face.bms ) prim\skel\char\china\chinaman_skel.bsk -> prim\skel\char\europe\europeman_skel.bsk"

Well don't know anything about it but as far as i know "Objects" like "Humans" got Bones.

As example :

[Only registered and activated users can see links. Click Here To Register...]

Isn't it like some PK2 File is missing and if you face a Player with an Dress which isn't in the Media.Pk2 you get a Crash?

Maybe the Bones are missing (Guess so...)

Also "PLUGINS\SimpleViewer\objengine\PrimGeometry" says something.

Like if something is missing and the Character Model wants to make any Animation (Like moving head left or right) it crashed. But that's only my Theory.
08/18/2012 21:02 Over-Limit#22
Quote:
Originally Posted by Lolill0 View Post
"Skeleton »ç¿ë ¿À·ù : (prim\mesh\char\china\man\chinaman_priest_face.bms ) prim\skel\char\china\chinaman_skel.bsk -> prim\skel\char\europe\europeman_skel.bsk"

Well don't know anything about it but as far as i know "Objects" like "Humans" got Bones.

As example :

[Only registered and activated users can see links. Click Here To Register...]

Isn't it like some PK2 File is missing and if you face a Player with an Dress which isn't in the Media.Pk2 you get a Crash?

Maybe the Bones are missing (Guess so...)

Also "PLUGINS\SimpleViewer\objengine\PrimGeometry" says something.

Like if something is missing and the Character Model wants to make any Animation (Like moving head left or right) it crashed. But that's only my Theory.
this usefull , maybe i will look at this
after i done from the upgrade
08/18/2012 21:05 Kape7#23
Quote:
Originally Posted by Lolill0 View Post
"Skeleton »ç¿ë ¿À·ù : (prim\mesh\char\china\man\chinaman_priest_face.bms ) prim\skel\char\china\chinaman_skel.bsk -> prim\skel\char\europe\europeman_skel.bsk"

Well don't know anything about it but as far as i know "Objects" like "Humans" got Bones.

As example :

[Only registered and activated users can see links. Click Here To Register...]

Isn't it like some PK2 File is missing and if you face a Player with an Dress which isn't in the Media.Pk2 you get a Crash?

Maybe the Bones are missing (Guess so...)

Also "PLUGINS\SimpleViewer\objengine\PrimGeometry" says something.

Like if something is missing and the Character Model wants to make any Animation (Like moving head left or right) it crashed. But that's only my Theory.
"Skeleton »ç¿ë ¿À·ù " = "Skeleton 사용 오류", which means "Skeleton Use Error". There is no missing files, looks like something is wrong with the skeleton of that model, but as I said since we can't replicate the error, it cannot be investigated and fixed.
08/18/2012 21:06 Lolill0#24
Well i can't say if it works but if it doesn't work get the original vSRO Database and replace the "prim\mesh\char\china\man\chinaman_priest_face.bms " in your Database with the original one. Same goes with " prim\skel\char\europe\europeman_skel.bsk".

(Reminds me of a Server which had problems with "Yuno's Death Animation" and the client crashed the whole time after someone killed her)

*Client or Database (Messed up in my Head at this moment... sorry if it is wrong^^)

forum. r a g e z o n e .com/f721/wip-silkroad-file-formats-bsr-860286

Saw that Thread a long time ago but well maybe it helps.

".bsk structure
So thanks to this post
Code:
12 byte header
int boneCount;
for(int i = 0; i < boneCount;i++)
{
if(not first bone)
{
int count; // Number of bones with same parent bone. Bone itself included
for(int x = 0; x < count; x++)
{
string boneName;
}
}
byte unk;
string boneName;
string parentBoneName;
//This next part is taken from Cruor's post.
Vec4 rotationToParent;
Vec3 translationToParent;
Vec4 rotationToOrigin;
Vec3 translationToOrigin
Vec4 rotationUnkown;
Vec3 translationUnkown;
}
int unk;
int unk;
int unk;

//End of file"
08/18/2012 21:08 Over-Limit#25
Quote:
Originally Posted by Lolill0 View Post
Well i can't say if it works but if it doesn't work get the original vSRO Database and replace the "prim\mesh\char\china\man\chinaman_priest_face.bms " in your Database with the original one. Same goes with " prim\skel\char\europe\europeman_skel.bsk".

(Reminds me of a Server which had problems with "Yuno's Death Animation" and the client crashed the whole time after someone killed her)
db have nothing to do with this error
08/18/2012 21:08 Kape7#26
Quote:
Originally Posted by Lolill0 View Post
Well i can't say if it works but if it doesn't work get the original vSRO Database and replace the "prim\mesh\char\china\man\chinaman_priest_face.bms " in your Database with the original one. Same goes with " prim\skel\char\europe\europeman_skel.bsk".

(Reminds me of a Server which had problems with "Yuno's Death Animation" and the client crashed the whole time after someone killed her)
The database is not related, its all a client-sided bug (db doesn't even store skeletons, only bsr's, which are the one that indicate which mesh and other resources a model uses). The thing is that it is unknown how it happens so its not possible to fix it. If you find a way for replicate the bug it would be really easy to fix.
08/18/2012 21:10 Over-Limit#27
Quote:
Originally Posted by Synx7 View Post
The database is not related, its all a client-sided bug (db doesn't even store skeletons, only bsr's, which are the one that indicate which mesh and other resources a model uses). The thing is that it is unknown how it happens so its not possible to fix it. If you find a way for replicate the bug it would be really easy to fix.
right but i feel if i rebuild the client , this would fix the problem
and i hope so ^^
08/18/2012 21:13 Lolill0#28
Ah well ... (edited my Post ^^) maybe some useful stuff but than ... as i said i don't know anything about these Structures.

Just wanted to help ya
08/18/2012 21:17 -LordyK*#29
Quote:
Originally Posted by Schickl View Post
guess why the client generates dmp files

jeez

This forum should be called Noobs united(ofc there are some, a few only though, exceptions)
Noobs united , can't stop laugh =))
08/18/2012 21:49 IceAmStiel#30
Quote:
Originally Posted by -LordyK* View Post
Noobs united , can't stop laugh =))
Ye and you're the grand leader ;o


Quote:
Originally Posted by Synx7 View Post
Is not a server sided problem, but client-side. Server/DB is not involved at all.
Was related to the server crash exploit :) Had to figure out how it exactly worked and that wouldn't have been possible w/o the db