are you even an expert in one single thing related to sro?Quote:
I'm not an expert in everything there are some things I can't do it -.-
Quote:
Thats happend if you use some fucked up databases which got released over the internet.
Congratz.
Is not a server sided problem, but client-side. Server/DB is not involved at all.Quote:
Noe I got rid of the bug on OL already again, it's a truly weird bug but easy to track if you know the database well
I already checked it, the dump doesn't give much clues at all about the bug, and belive me I'm really used to read those errors from the dump. It shows an skeleton bug, but as I said the cause is not known yet so its hard to replicate the bug itself, which makes it even harder to fix.Quote:
guess why the client generates dmp files
jeez
This forum should be called Noobs united(ofc there are some, a few only though, exceptions)
Skeleton »ç¿ë ¿À·ù : (prim\mesh\char\china\man\chinaman_priest_face.bms) prim\skel\char\china\chinaman_skel.bsk -> prim\skel\char\europe\europeman_skel.bsk uz f ASSERT("NULL"), 930, D:\Project\SilkroadOnline\TOOLS & PLUGINS\SimpleViewer\objengine\PrimGeometry.cppuz Terminate Programuz
Ever heard about rebuilding the media programmatically :awesome: ?Quote:
are you retard ? wtf is your sentence . go learn englysh . :rolleyes:
@ahmed4ever2u . dude , every .txt into media.pk2 ONLY over 8mb (the big one) .. more than 100k every .txt . how come will he rebuild all?
yeah that's the error that i showed it to synxQuote:
Is not a server sided problem, but client-side. Server/DB is not involved at all.
I already checked it, the dump doesn't give much clues at all about the bug, and belive me I'm really used to read those errors from the dump. It shows an skeleton bug, but as I said the cause is not known yet so its hard to replicate the bug itself, which makes it even harder to fix.
Code:Skeleton »ç¿ë ¿À·ù : (prim\mesh\char\china\man\chinaman_priest_face.bms) prim\skel\char\china\chinaman_skel.bsk -> prim\skel\char\europe\europeman_skel.bsk uz f ASSERT("NULL"), 930, D:\Project\SilkroadOnline\TOOLS & PLUGINS\SimpleViewer\objengine\PrimGeometry.cppuz Terminate Programuz
yeah iam trying to learn englysh ^_^Quote:
are you retard ? wtf is your sentence . go learn englysh
this usefull , maybe i will look at thisQuote:
"Skeleton »ç¿ë ¿À·ù : (prim\mesh\char\china\man\chinaman_priest_face.bms ) prim\skel\char\china\chinaman_skel.bsk -> prim\skel\char\europe\europeman_skel.bsk"
Well don't know anything about it but as far as i know "Objects" like "Humans" got Bones.
As example :
[Only registered and activated users can see links. Click Here To Register...]
Isn't it like some PK2 File is missing and if you face a Player with an Dress which isn't in the Media.Pk2 you get a Crash?
Maybe the Bones are missing (Guess so...)
Also "PLUGINS\SimpleViewer\objengine\PrimGeometry" says something.
Like if something is missing and the Character Model wants to make any Animation (Like moving head left or right) it crashed. But that's only my Theory.
"Skeleton »ç¿ë ¿À·ù " = "Skeleton 사용 오류", which means "Skeleton Use Error". There is no missing files, looks like something is wrong with the skeleton of that model, but as I said since we can't replicate the error, it cannot be investigated and fixed.Quote:
"Skeleton »ç¿ë ¿À·ù : (prim\mesh\char\china\man\chinaman_priest_face.bms ) prim\skel\char\china\chinaman_skel.bsk -> prim\skel\char\europe\europeman_skel.bsk"
Well don't know anything about it but as far as i know "Objects" like "Humans" got Bones.
As example :
[Only registered and activated users can see links. Click Here To Register...]
Isn't it like some PK2 File is missing and if you face a Player with an Dress which isn't in the Media.Pk2 you get a Crash?
Maybe the Bones are missing (Guess so...)
Also "PLUGINS\SimpleViewer\objengine\PrimGeometry" says something.
Like if something is missing and the Character Model wants to make any Animation (Like moving head left or right) it crashed. But that's only my Theory.
db have nothing to do with this errorQuote:
Well i can't say if it works but if it doesn't work get the original vSRO Database and replace the "prim\mesh\char\china\man\chinaman_priest_face.bms " in your Database with the original one. Same goes with " prim\skel\char\europe\europeman_skel.bsk".
(Reminds me of a Server which had problems with "Yuno's Death Animation" and the client crashed the whole time after someone killed her)
The database is not related, its all a client-sided bug (db doesn't even store skeletons, only bsr's, which are the one that indicate which mesh and other resources a model uses). The thing is that it is unknown how it happens so its not possible to fix it. If you find a way for replicate the bug it would be really easy to fix.Quote:
Well i can't say if it works but if it doesn't work get the original vSRO Database and replace the "prim\mesh\char\china\man\chinaman_priest_face.bms " in your Database with the original one. Same goes with " prim\skel\char\europe\europeman_skel.bsk".
(Reminds me of a Server which had problems with "Yuno's Death Animation" and the client crashed the whole time after someone killed her)
right but i feel if i rebuild the client , this would fix the problemQuote:
The database is not related, its all a client-sided bug (db doesn't even store skeletons, only bsr's, which are the one that indicate which mesh and other resources a model uses). The thing is that it is unknown how it happens so its not possible to fix it. If you find a way for replicate the bug it would be really easy to fix.
Ye and you're the grand leader ;oQuote:
Noobs united , can't stop laugh =))
Was related to the server crash exploit :) Had to figure out how it exactly worked and that wouldn't have been possible w/o the dbQuote:
Is not a server sided problem, but client-side. Server/DB is not involved at all.