[RELEASE] Any-Game Patcher

08/15/2012 11:52 Korvacs#16
No respect for your work, from the looks of it you have no respect for your own work, I saved people the time of downloading the source and opening the Values.cs which proceeds to list all of the license keys, at the very least they should be stored seperately, the worst you could have done was put them in a .dat file and done a very miner form of encryption on them, a better solution would be to store them on a remote server which the application checks with before hand.

No respect, pssh.

And I'm not a moderator any more because I didn't have the time to do it any more, that is the only reason.
08/15/2012 13:01 joker769#17
Quote:
remote server which the application checks with before hand.
Thank you, that is very useful, a little more of that and this thing will be amazing :D...

Ive been editing it to try and make it better, but downloadfileasync does not work, as it allows the process to keep going, but that is probably back to what the other guy said "if it is on a seperate thread" do you have a solution to this other then taking it out of its thread and just having a try{} catch{} for each file?
08/15/2012 22:54 I don't have a username#18
Async works perfect, you're just using it wrong. I'll code one tomorrow or something if I get time and I'll show you how to use it.
08/16/2012 03:58 .Kinshi#19
If anyone cares I released like 3 simple autopatchers (with source) that can be used for any game.
They're old and simple but they work.
08/16/2012 04:18 joker769#20
Quote:
Originally Posted by .Kinshi View Post
If anyone cares I released like 3 simple autopatchers (with source) that can be used for any game.
They're old and simple but they work.
i have looked through your posts and not found any "patcher", and if you did then how would you support the paramater's?
example: flyff requires you to run it with Sunkist...
some runescapes require: -jar -Xmx512
and most of all, conquer: Blacknull
08/16/2012 07:18 .Kinshi#21
Quote:
Originally Posted by joker769 View Post
i have looked through your posts and not found any "patcher", and if you did then how would you support the paramater's?
example: flyff requires you to run it with Sunkist...
some runescapes require: -jar -Xmx512
and most of all, conquer: Blacknull
It would be under my old account: [Only registered and activated users can see links. Click Here To Register...]

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08/16/2012 12:16 joker769#22
posts were removed then, because i see a banned account with no posts, but back to this patcher... does anyone actually need it? XD because its seems to get more negitive views then actual downloads
08/16/2012 12:59 I don't have a username#23
Quote:
Originally Posted by joker769 View Post
posts were removed then, because i see a banned account with no posts, but back to this patcher... does anyone actually need it? XD because its seems to get more negitive views then actual downloads
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08/16/2012 14:15 Korvacs#24
Quote:
Originally Posted by I don't have a username View Post
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I would assume he meant Mind-Fuck..
08/18/2012 09:18 joker769#25
back to the patcher???, v2 is what i worked on the next day, i still dont understand how to use Async or how to make 3 processes go at once (progress bar, download, non-frozen screen
08/19/2012 23:28 badguy4you#26
Quote:
Originally Posted by joker769 View Post
back to the patcher???, v2 is what i worked on the next day, i still dont understand how to use Async or how to make 3 processes go at once (progress bar, download, non-frozen screen
You can just use a background worker , and for the progress bar you can do something like

Code:
backgroundWorker1.ReportProgress(Your Value);
Code:
    void backgroundWorker1_ProgressChanged(object sender, ProgressChangedEventArgs e)
    {
        progressBar1.Value = e.ProgressPercentage;
    }
Easy as 1+1
08/19/2012 23:37 KraHen#27
Lol, you`re challenging kinshi with a solution for parameters. And you cannot use the async methods.

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08/25/2012 08:26 joker769#28
Quote:
Originally Posted by KraHen View Post
Lol, you`re challenging kinshi with a solution for parameters. And you cannot use the async methods.
A. that makes no sense, i did not challange his paramaters but the content of the post, i can not find any patcher that would work on any game and support multi - param launches...

B. i can, but it dosent do the intended job in the form application.

C. my release is just fine, it works and leaves room for people to solve the issues their own way in the mean time, so the next time you feel like being a du*e&4g then at least write it and dont include a retarded picture u found on the internet that looks like it was made in paint, at least put some effort into it...