[Guide] Common Problems Preventing Login

03/21/2013 09:04 Spirited#16
You don't need a loader for patch 4348.
Just change Server.dat and create a shortcut to Conquer.exe with "blacknull" added to the end of the target link.
03/21/2013 09:52 Igdra#17
Uh whoops, my bad. I forgot to add the port1= to the server.dat there (which is why I got "Server.dat is damaged or failed to open"). In the end it seems the packets are wrong for the 4267 server anyway. I'll have to try fiddling with that a bit.

However, the info I posted is for 5017, so the question still stands ="P
04/10/2013 21:23 Adventure-MMO#18
When I try to connect in version 5717 + appears as follows Feedback

The server is busy. Please try other servers or try again 20 seconds later!
04/11/2013 09:18 Spirited#19
Quote:
Originally Posted by Adventure-MMO View Post
When I try to connect in version 5717 + appears as follows Feedback

The server is busy. Please try other servers or try again 20 seconds later!
That's a client bug that TQ still hasn't fixed. It will always do that for the first login attempt.
04/12/2013 14:29 Adventure-MMO#20
I need to update something in my source?, So I can log in version 5717 +.
04/13/2013 04:20 Spirited#21
Quote:
Originally Posted by Adventure-MMO View Post
I need to update something in my source?, So I can log in version 5717 +.
Adding things to your source isn't relevant to this thread. This thread is simply troubleshooting logins. If you're getting a message up here and need to add something but don't know how to do that, create new thread in the [Only registered and activated users can see links. Click Here To Register...] section. You'll get the most attention for your issue there.
10/08/2013 07:10 U2_Caparzo#22
Hi ^^
today i finally finished the login, but seems like something is not where it should be(maybe the GUI? lol), packet structures seems to be fine, the only 'rare' thing i'm doing is an almost empty packet 1006(Character info, only UId and mesh), i have tested the client already and worked fine with a ~5740 impulse's source, the same source i'm getting the packets, it must be some server side problem but i don't have any idea of what could be.
Any idea?

[Only registered and activated users can see links. Click Here To Register...]
(curious, First credit gift button still works, even if a bug appears tq want me to buy cps :o)
10/08/2013 09:45 Spirited#23
Quote:
Originally Posted by U2_Caparzo View Post
Hi ^^
today i finally finished the login, but seems like something is not where it should be(maybe the GUI? lol), packet structures seems to be fine, the only 'rare' thing i'm doing is an almost empty packet 1006(Character info, only UId and mesh), i have tested the client already and worked fine with a ~5740 impulse's source, the same source i'm getting the packets, it must be some server side problem but i don't have any idea of what could be.
Any idea?

[Only registered and activated users can see links. Click Here To Register...]
(curious, First credit gift button still works, even if a bug appears tq want me to buy cps :o)
Complete the entire character information packet and it'll show up. The client's interface builder is probably crashing because you're not initializing the character strings (and the character information packet is smaller than specified, leading to random input).
10/08/2013 19:48 U2_Caparzo#24
Quote:
Originally Posted by Fang View Post
Complete the entire character information packet and it'll show up. The client's interface builder is probably crashing because you're not initializing the character strings (and the character information packet is smaller than specified, leading to random input).
i just did write all the values in the packet that can't be 0 manually for testing, i can see the name of the character so it should not be a packet problem, at least not the packet 1006, i'm sending back all the packets received without handlers, except for the packet 1134 and the packet 10010 where i dont response the GetSurroundigs subtype, the structure of that packet seems to be fine too.
10/09/2013 06:40 Spirited#25
Quote:
Originally Posted by U2_Caparzo View Post
i just did write all the values in the packet that can't be 0 manually for testing, i can see the name of the character so it should not be a packet problem, at least not the packet 1006, i'm sending back all the packets received without handlers, except for the packet 1134 and the packet 10010 where i dont response the GetSurroundigs subtype, the structure of that packet seems to be fine too.
I was under the impression that you were responding to all login packets. Respond to them all and ensure that your packet lengths are correctly stated in offset 0 so the client doesn't read into the next packet in the stream.
10/09/2013 16:26 U2_Caparzo#26
Quote:
Originally Posted by Fang View Post
I was under the impression that you were responding to all login packets. Respond to them all and ensure that your packet lengths are correctly stated in offset 0 so the client doesn't read into the next packet in the stream.
nevermind, checked again the code and wasn't sending the packet 1004 :o hehe, now it's working :) thanks for the fast replies anyways
11/16/2013 14:19 .Light#27
This is an awesome guide. Thank you, helped me fix my problems! ha
11/25/2013 01:57 juandamur15#28
so
Quote:
Client hangs on "Logging into the game server".
If the client hangs here, then the DH Key Exchange wasn't handled correctly, and packet 1052 was never received. This might also be a problem with the game cipher. If you first receive a packet other than the authentication receive packet (1052) after receiving the exchange data, then most likely, your game cipher or exchange is invalid or out of date. This could also be the result of not sending "ANSWER_OK" to the client. It's waiting for that message.
I have this error so I can't login the game how can I fix it?
11/25/2013 07:24 Spirited#29
Quote:
Originally Posted by juandamur15 View Post
so
I have this error so I can't login the game how can I fix it?
You'll have to provide me with more details - details such as error messages, things you've tried, debugging steps, etc. Also, check my signature - I have a thread about debugging your source. Make sure you've read my entire thread as well. It might be your machine architecture vs. the source's targeted architecture.
11/14/2015 01:32 SirWill#30
I Don't really know what info to provide, but I'm using hamachi to try and setup Albertos, I've setup the Config Loader thingy lol, um Navicat /Mysql configured.
Still getting the Maintaince message and nothing shows up in the console im wondering if maybe it's the Port?
9959?
or 9958?
i've tried both.

[Only registered and activated users can see links. Click Here To Register...]

And yes I am aware some map files are missing but that has nothing to do with my issue :)

And when it tries to load no loader bar :)

is it maybe because in Kernal.cs for example theres the the SQL database info, and no reference under reference for it? // Game.IP i've found many times in source but again no reference to it anywhere

Also side note when i run in debug this is how it loads, maybe you can figure it out from this i'm really not sure lol
'Albetros.Login.vshost.exe' (Managed (v4.0.30319)): Loaded 'C:\Windows\Microsoft.Net\assembly\GAC_32\mscorlib \v4.0_4.0.0.0__b77a5c561934e089\mscorlib.dll'
'Albetros.Login.vshost.exe' (Managed (v4.0.30319)): Loaded 'C:\Windows\assembly\GAC_MSIL\Microsoft.VisualStud io.HostingProcess.Utilities\10.0.0.0__b03f5f7f11d5 0a3a\Microsoft.VisualStudio.HostingProcess.Utiliti es.dll'
'Albetros.Login.vshost.exe' (Managed (v4.0.30319)): Loaded 'C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System .Windows.Forms\v4.0_4.0.0.0__b77a5c561934e089\Syst em.Windows.Forms.dll'
'Albetros.Login.vshost.exe' (Managed (v4.0.30319)): Loaded 'C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System .Drawing\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Dra wing.dll'
'Albetros.Login.vshost.exe' (Managed (v4.0.30319)): Loaded 'C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System \v4.0_4.0.0.0__b77a5c561934e089\System.dll'
'Albetros.Login.vshost.exe' (Managed (v4.0.30319)): Loaded 'C:\Windows\assembly\GAC_MSIL\Microsoft.VisualStud io.HostingProcess.Utilities.Sync\10.0.0.0__b03f5f7 f11d50a3a\Microsoft.VisualStudio.HostingProcess.Ut ilities.Sync.dll'
'Albetros.Login.vshost.exe' (Managed (v4.0.30319)): Loaded 'C:\Windows\assembly\GAC_MSIL\Microsoft.VisualStud io.Debugger.Runtime\10.0.0.0__b03f5f7f11d50a3a\Mic rosoft.VisualStudio.Debugger.Runtime.dll'
'Albetros.Login.vshost.exe' (Managed (v4.0.30319)): Loaded 'D:\Server\FAIL\Albetros.Login\bin\Debug\Albetros. Login.vshost.exe'
'Albetros.Login.vshost.exe' (Managed (v4.0.30319)): Loaded 'C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System .Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.d ll'
'Albetros.Login.vshost.exe' (Managed (v4.0.30319)): Loaded 'C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System .Xml.Linq\v4.0_4.0.0.0__b77a5c561934e089\System.Xm l.Linq.dll'
'Albetros.Login.vshost.exe' (Managed (v4.0.30319)): Loaded 'C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System .Data.DataSetExtensions\v4.0_4.0.0.0__b77a5c561934 e089\System.Data.DataSetExtensions.dll'
'Albetros.Login.vshost.exe' (Managed (v4.0.30319)): Loaded 'C:\Windows\Microsoft.Net\assembly\GAC_MSIL\Micros oft.CSharp\v4.0_4.0.0.0__b03f5f7f11d50a3a\Microsof t.CSharp.dll'
'Albetros.Login.vshost.exe' (Managed (v4.0.30319)): Loaded 'C:\Windows\Microsoft.Net\assembly\GAC_32\System.D ata\v4.0_4.0.0.0__b77a5c561934e089\System.Data.dll '
'Albetros.Login.vshost.exe' (Managed (v4.0.30319)): Loaded 'C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System .Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll '
A first chance exception of type 'System.Runtime.InteropServices.COMException' occurred in Microsoft.VisualStudio.HostingProcess.Utilities.dl l
The thread 'vshost.NotifyLoad' (0x1af4) has exited with code 0 (0x0).
The thread 'vshost.LoadReference' (0x1ac0) has exited with code 0 (0x0).
'Albetros.Login.vshost.exe' (Managed (v4.0.30319)): Loaded 'D:\Server\FAIL\Albetros.Login\bin\Debug\Albetros. Login.exe', Symbols loaded.
'Albetros.Login.vshost.exe' (Managed (v4.0.30319)): Loaded 'D:\Server\FAIL\Albetros.Login\bin\Debug\MySqlHand ler.dll'
'Albetros.Login.vshost.exe' (Managed (v4.0.30319)): Loaded 'D:\Server\FAIL\Albetros.Login\bin\Debug\Albetros. Core.dll', Symbols loaded.
'Albetros.Login.vshost.exe' (Managed (v4.0.30319)): Loaded 'D:\Server\FAIL\Albetros.Login\bin\Debug\NHibernat e.dll', Symbols loaded.
'Albetros.Login.vshost.exe' (Managed (v4.0.30319)): Loaded 'C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System .Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\Syst em.Configuration.dll'
'Albetros.Login.vshost.exe' (Managed (v4.0.30319)): Loaded 'D:\Server\FAIL\Albetros.Login\bin\Debug\Iesi.Coll ections.dll', Symbols loaded.
A first chance exception of type 'System.IO.FileNotFoundException' occurred in mscorlib.dll
'Albetros.Login.vshost.exe' (Managed (v4.0.30319)): Loaded 'uqpzuhqe'
'Albetros.Login.vshost.exe' (Managed (v4.0.30319)): Loaded 'D:\Server\FAIL\Albetros.Login\bin\Debug\NHibernat e.ByteCode.LinFu.dll', Symbols loaded.
'Albetros.Login.vshost.exe' (Managed (v4.0.30319)): Loaded 'D:\Server\FAIL\Albetros.Login\bin\Debug\MySql.Dat a.dll'
'Albetros.Login.vshost.exe' (Managed (v4.0.30319)): Loaded 'C:\Windows\Microsoft.Net\assembly\GAC_32\System.T ransactions\v4.0_4.0.0.0__b77a5c561934e089\System. Transactions.dll'
'Albetros.Login.vshost.exe' (Managed (v4.0.30319)): Loaded 'C:\Windows\Microsoft.Net\assembly\GAC_32\System.E nterpriseServices\v4.0_4.0.0.0__b03f5f7f11d50a3a\S ystem.EnterpriseServices.dll'
'Albetros.Login.vshost.exe' (Managed (v4.0.30319)): Loaded 'C:\Windows\Microsoft.Net\assembly\GAC_32\System.E nterpriseServices\v4.0_4.0.0.0__b03f5f7f11d50a3a\S ystem.EnterpriseServices.Wrapper.dll'
'Albetros.Login.vshost.exe' (Managed (v4.0.30319)): Loaded 'C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System .Numerics\v4.0_4.0.0.0__b77a5c561934e089\System.Nu merics.dll'
'Albetros.Login.vshost.exe' (Managed (v4.0.30319)): Loaded 'D:\Server\FAIL\Albetros.Login\bin\Debug\LinFu.Dyn amicProxy.dll'
'Albetros.Login.vshost.exe' (Managed (v4.0.30319)): Loaded 'C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System .Dynamic\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Dyn amic.dll'
'Albetros.Login.vshost.exe' (Managed (v4.0.30319)): Loaded 'Anonymously Hosted DynamicMethods Assembly'
The thread '<No Name>' (0xd2c) has exited with code 0 (0x0).
The program '[6796] Albetros.Login.vshost.exe: Managed (v4.0.30319)' has exited with code -1073741510 (0xc000013a).