Quote:
Originally Posted by xmen01235
Anybody knows this packet?
HEX:
66 00 86 49 1E 00 E3 21 E2 F7 C7 EE B1 D6 86 16 56 C0 55 7A 27 ED 21 CE EF B0 07 48 19 96 A6 C4 AF D4 58 A6 45 DB 44 D5 C0 BF 5D 26 F9 8D 2B 8F 41 4A 8C AC CC 9D 44 82 F7 82 77 79 69 67 FA 83 1D 9A 8F AA 46 7B F5 6B 17 04 E1 F2 64 9C D8 48 35 94 DC CB 1A 37 0B 8D 7D 4F 0C 5E C5 0F 6C F3 5A F7 00 00 00 00 54 51 53 65 72 76 65 72
ASCII:
f��I�ã!â÷Çî±Ö�VÀUz'í!Îï°H�¦Ä¯ÔX¦EÛDÕÀ¿]&ù�+�AJ�¬Ì�D�÷�wyigú���ªF{õkáòd�ØH5�ÜË7�}O^ÅlóZ÷�� ��TQServer
This was the packet before the message "GM Management: Ban & Kick!".
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This packet seems to be encrypted and irrelevant i suppose because the issue is server sided :P
And i figured that waiting for a reasonable amount of time before sending the next attack packet to the server wold keep you in the safe side...
Spamming the server with VALID/invalid data will cause that 1 day ban shit.
btw i set the melee attack thread to sleep for 300ms between each attack packet it sends to the server and so far the ko counter reached 12k and no problems.... still have to figure something out for the ninjas :|